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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Modding Theme of the X Time Period *Rocket-Powered!
411570N3 wrote: Half the people here wouldn't know what a gyrojet was, Azukki. You got that right .
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Fri Nov 19, 2010 12:42 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Modding Theme of the X Time Period *Rocket-Powered!
Everyone here knows what a search engine is, though.
Maybe I'll make the gyrojet mod.
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Sat Nov 20, 2010 8:50 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Modding Theme of the X Time Period *Rocket-Powered!
It sounds more awesome when you describe it as a tiny fully automatic rocket launcher.
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Sun Nov 21, 2010 3:25 am |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: Modding Theme of the X Time Period *Rocket-Powered!
But it's not.
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Fri Nov 26, 2010 5:39 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Modding Theme of the X Time Period *Rocket-Powered!
Well sorry, mister incredibly inane and misrepresentative oversimplification is bad. Oh wait.
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Sat Nov 27, 2010 9:45 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Modding Theme of the X Time Period *Rocket-Powered!
Wait when did the Modding end time become dec 1?
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Sat Nov 27, 2010 11:29 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Modding Theme of the X Time Period *Rocket-Powered!
dragonxp wrote: Wait when did the Modding end time become dec 1? Same question, it was nov 27 before.
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Sun Nov 28, 2010 12:19 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Modding Theme of the X Time Period *Rocket-Powered!
Oops, changed the wrong date.
Edit: Fixed.
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Sun Nov 28, 2010 1:11 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Modding Theme of the X Time Period *Rocket-Powered!
And I think it is time to start voting.
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Sun Nov 28, 2010 11:01 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Modding Theme of the X Time Period *Rocket-Powered!
Okay, the polls are screwed up. It shows every option I've ever entered in the past, not matter what I do. I edit, put only 5 options, hit preview, and everything looks alright. But when I hit submit, 20 old and new options pop up.
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Mon Nov 29, 2010 10:16 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Modding Theme of the X Time Period *Rocket-Powered!
*cough*bringthejusdgesback*cough*
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Mon Nov 29, 2010 10:46 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Modding Theme of the X Time Period *Rocket-Powered!
AND THERE SHALL BE JUDGES! I'm now accepting judges right now, maximum of 6. For Graphics/Mod Mechanics judges, people with spriting/modding/Lua experience would be nice. Quote: Judge jobs: Graphics judges - Focus on the mod's visual and audio effects. Take into account spriting, use of particle effects and glows, and sound effects.
Mod Mechanics judges - After playing with the mod in-game, check out the ini code and Lua and look for interesting or unique coding/scripting tricks or work-arounds.
Gameplay judges - You guys only have to play with the mod, and rate it for fun factor, balance, usefulness, and any other related things in-game.
To all judges - Type up a few sentences noting things related to your judging area, and why you gave the entry your specific rating. Your rating is a number between (and including) zero (0) to ten (10) that is based upon your judging catogory and the entry's components linking to that catogory. Post here with what judging position you would like.
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Mon Nov 29, 2010 11:09 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Modding Theme of the X Time Period *Emergency Judges Needed!
Graphics/Gameplay
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Mon Nov 29, 2010 11:10 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Modding Theme of the X Time Period *Rocket-Powered!
CaveCricket48 wrote: Okay, the polls are screwed up. It shows every option I've ever entered in the past, not matter what I do. I edit, put only 5 options, hit preview, and everything looks alright. But when I hit submit, 20 old and new options pop up. Roast Veg wrote: *cough*bringthejusdgesback*cough* This would appear to be the only solution currently available. Edit: The two last comments were posted while I was writing this one.
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Mon Nov 29, 2010 11:11 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Modding Theme of the X Time Period *Emergency Judges Needed!
I'm in for gameplay... again.
I've applied for this, what, 3 times?
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Mon Nov 29, 2010 11:13 pm |
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