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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Epic CC moments
MaximDude wrote: Me wants. Here you go. figAttachment:
RBN.rte.rar [7.92 KiB]
Downloaded 278 times
I kinda half-assed the initial part, but the ending is pretty good. To use, order the beacon in the bombs tab.
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Fri May 29, 2009 10:20 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Epic CC moments
Duh102 wrote: MaximDude wrote: Me wants. Here you go. figI kinda half-assed the initial part, but the ending is pretty good. To use, order the beacon in the bombs tab. Cool, thanks Alse, the thruster flames don't look very natural without a thruster... If you wan't i'll make a hugeass thruster you can use
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Fri May 29, 2009 10:26 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Epic CC moments
Azukki wrote: Automatically active pulse diggers make ant farms out of terrain. IMAGECode: function Update(self) self:Activate(); end Obligatory autoactive pulse digger autolauncher Could you not quote big images, it's really annoying. It's like an RPC, but actually effective. Could you make this an actual mod, I think its cool.
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Fri May 29, 2009 11:25 pm |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: Epic CC moments
mail2345 wrote: I managed to win dummy assault with only my Heath Seeking Gatling guns. No actors. They didn't stand a chance. Why is this gif all broken? That's been happening to a lot of gifs in this thread.
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Sat May 30, 2009 1:58 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Epic CC moments
@above: What browser?
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Sat May 30, 2009 4:30 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Epic CC moments
Use as a weapon is surprisingly effective. I was experimenting with some AAL and BW systems (indestructoblox and launch pads) and I ended up putting a Yatagarasu on the launch pads. The yatagarasu got stuck on the indestructoblox and continued to take damage until I closed the game.
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Sat May 30, 2009 3:55 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Epic CC moments
Stones are powerful:
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Sat May 30, 2009 9:48 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Epic CC moments
Trains make good digging tools
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Sun May 31, 2009 2:43 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Epic CC moments
Total collaspe of the maginot line due to an explosive colletion of self repricating nanobots.
Attachments:
ScreenDump002.bmp [ 1.37 MiB | Viewed 6815 times ]
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Sun May 31, 2009 2:46 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Epic CC moments
oh god what twisted horrific unreality is this @miles Like this or do you mean something that wasn't five minutes of tinkering?
Attachments:
File comment: For those not paying attention this ISN'T these weird zombies, it's for the automatically active pulse digger and launcher.
AAPD.rte.rar [1.31 KiB]
Downloaded 235 times
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Sun May 31, 2009 5:58 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Epic CC moments
Hello sir, sine this contract please... @Azukki: Whoa, Bombies throwing Zombs? Twisted reality indeed. O.o
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Sun May 31, 2009 8:15 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Epic CC moments
Shook wrote: Hello sir, sine this contract please... @Azukki: Whoa, Bombies throwing Zombs? Twisted reality indeed. O.o Wow, id love to see that code
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Sun May 31, 2009 8:16 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Epic CC moments
Starting to get back into modding. Remotely Detonated Ray Guns
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Sun May 31, 2009 9:33 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Epic CC moments
During the process of making the tellynades into a grenade launchers I made a tiny mistake: It's pretty fun thing.
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Sun May 31, 2009 10:55 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Epic CC moments
The Mind wrote: Shook wrote: Hello sir, sine this contract please...
@Azukki: Whoa, Bombies throwing Zombs? Twisted reality indeed. O.o
Wow, id love to see that code Err Code: self.Pos.Y = self.intialY + math.sine(self.Pos.X) * something in Update, Code: self.initalY = self.Pos.Y in Create.
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Mon Jun 01, 2009 2:18 am |
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