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 Epic CC moments 
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Epic CC moments
MaximDude wrote:
Me wants.

Here you go.
fig
Attachment:
RBN.rte.rar [7.92 KiB]
Downloaded 278 times


I kinda half-assed the initial part, but the ending is pretty good.
To use, order the beacon in the bombs tab.


Fri May 29, 2009 10:20 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: Epic CC moments
Duh102 wrote:
MaximDude wrote:
Me wants.

Here you go.
fig
Attachment:
RBN.rte.rar


I kinda half-assed the initial part, but the ending is pretty good.
To use, order the beacon in the bombs tab.


Cool, thanks :D

Alse, the thruster flames don't look very natural without a thruster...
If you wan't i'll make a hugeass thruster you can use


Fri May 29, 2009 10:26 pm
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Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
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Post Re: Epic CC moments
Azukki wrote:
Automatically active pulse diggers make ant farms out of terrain.
IMAGE
Code:
function Update(self)
self:Activate();
end


Obligatory autoactive pulse digger autolauncher
Could you not quote big images, it's really annoying.
It's like an RPC, but actually effective.


Could you make this an actual mod, I think its cool.


Fri May 29, 2009 11:25 pm
Profile YIM WWW
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Joined: Sat Feb 14, 2009 2:15 am
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Post Re: Epic CC moments
mail2345 wrote:
I managed to win dummy assault with only my Heath Seeking Gatling guns.

No actors.

They didn't stand a chance.

Image



Why is this gif all broken? That's been happening to a lot of gifs in this thread.


Sat May 30, 2009 1:58 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Epic CC moments
@above:
What browser?


Sat May 30, 2009 4:30 am
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
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Post Re: Epic CC moments
Image

Use as a weapon is surprisingly effective.

Image

I was experimenting with some AAL and BW systems (indestructoblox and launch pads) and I ended up putting a Yatagarasu on the launch pads. The yatagarasu got stuck on the indestructoblox and continued to take damage until I closed the game.


Sat May 30, 2009 3:55 pm
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Post Re: Epic CC moments
Stones are powerful:
Image


Sat May 30, 2009 9:48 pm
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Joined: Thu Mar 06, 2008 10:54 pm
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Location: USA
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Post Re: Epic CC moments
Image

Trains make good digging tools


Sun May 31, 2009 2:43 am
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Post Re: Epic CC moments
Total collaspe of the maginot line due to an explosive colletion of self repricating nanobots.


Attachments:
ScreenDump002.bmp
ScreenDump002.bmp [ 1.37 MiB | Viewed 6815 times ]
Sun May 31, 2009 2:46 am
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: Epic CC moments
oh god what twisted horrific unreality is this
Image

@miles
Like this or do you mean something that wasn't five minutes of tinkering?


Attachments:
File comment: For those not paying attention this ISN'T these weird zombies, it's for the automatically active pulse digger and launcher.
AAPD.rte.rar [1.31 KiB]
Downloaded 235 times
Sun May 31, 2009 5:58 am
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Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
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Post Re: Epic CC moments
Image

Hello sir, sine this contract please...

@Azukki: Whoa, Bombies throwing Zombs? Twisted reality indeed. O.o


Sun May 31, 2009 8:15 pm
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Post Re: Epic CC moments
Shook wrote:
Image

Hello sir, sine this contract please...

@Azukki: Whoa, Bombies throwing Zombs? Twisted reality indeed. O.o


Wow, id love to see that code :)


Sun May 31, 2009 8:16 pm
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Joined: Wed Feb 14, 2007 9:34 pm
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Post Re: Epic CC moments
Starting to get back into modding.
Image
Remotely Detonated Ray Guns


Sun May 31, 2009 9:33 pm
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Post Re: Epic CC moments
During the process of making the tellynades into a grenade launchers I made a tiny mistake:
Image
It's pretty fun thing.


Sun May 31, 2009 10:55 pm
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Post Re: Epic CC moments
The Mind wrote:
Shook wrote:

Hello sir, sine this contract please...

@Azukki: Whoa, Bombies throwing Zombs? Twisted reality indeed. O.o


Wow, id love to see that code :)


Err
Code:
self.Pos.Y = self.intialY + math.sine(self.Pos.X) * something
in Update,
Code:
self.initalY = self.Pos.Y
in Create.


Mon Jun 01, 2009 2:18 am
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