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 Performance limits? 
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Joined: Mon May 31, 2010 2:28 am
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Post Re: Performance limits?
I have a 3.0 Ghz AMD Phenom II X4 processor, and 4GBs of RAM. The game lags a bunch when things happen. Any bombs going off, or >10 AIs going on seem to drop the FPS significantly, any more, and it can become unplayable.


Fri Jun 04, 2010 4:37 am
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Joined: Wed Feb 10, 2010 4:06 am
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Location: Comox, BC, Canada
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Post Re: Performance limits?
It depends on your perspective. That could be your Automatic Awesomeness-triggered slomotion :P

Seriously though, CC shouldn't lag that bad. What Fps are you getting normally? how about with two incendiary grenades at the same time? that seems to be a good performance indicator.


Fri Jun 04, 2010 4:44 am
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Performance limits?
More importantly: what resolution are you playing at?


Fri Jun 04, 2010 5:40 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Performance limits?
It shouldn't be too bad. As said before, try moving to a lower resolution.
If that doesn't work, try this thread.


Fri Jun 04, 2010 7:56 am
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Joined: Fri Jul 17, 2009 5:25 pm
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Location: Poland, ME, USA
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Post Re: Performance limits?
Natti wrote:
Broken89 wrote:
Any chance that Cortex Command will ever be optimized for multiple cores?

Propably not, it would require so much coding and Data doesn't have time for that.

It doesn't really require much of any extra coding. Using pricey compilers, such as the Intel C/C++ compiler with OpenMP support, would enable them to easily take advantage of multiple cores with a simple directive before their logic loops. So your answer is correct but your reason is wrong.

IE: This would take 100% time on a single core machine, which I am sure no longer exist, or 25% of the time for a quad core, or even 12.5% with a new Sandy Bridge i7. And note that the single #pragma is all that is required to make that multi-threaded.
Code:
#pragma omp parallel for
int i, a[50000];
for (i = 0; i < 50000; i++)
    a[i] = 2 * i;


Mon Mar 14, 2011 4:38 pm
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Joined: Wed Feb 04, 2009 4:07 pm
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Post Re: Performance limits?
Actually, there are plenty of single-core machines, I only recently switched to multi-core.


Mon Mar 14, 2011 5:01 pm
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Joined: Sun Mar 13, 2011 12:40 am
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Post Re: Performance limits?
I play on a i5 stock with 4GB ram at 1024x768 and it works perfect :)


Wed Mar 16, 2011 9:44 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Performance limits?
ronson wrote:
I play on a i5 stock with 4GB ram at 1024x768 and it works perfect :)
Ew, large resolution cortex command.
That said, it's good to know that newer processors are happy with it, it's just such a shame that older machines can't play a game marketed as "retro stylin'" or whatever.


Thu Mar 17, 2011 7:56 am
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