| Author | Message | 
        
			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Reminiscing timeThe "new" slow motion hasn't changed since B18 (or somewhere around there). It currently works by delaying the entire sim. The old slow motion just stepped down the time between frames, but you could still aim/shoot/move at roughly normal speed, leading to incredible matrix action sequences.
 Music slowdown still happens with one sim update per frame on, by the way.
 
 
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			| Fri Aug 21, 2009 5:38 am | 
					
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			| Footkerchief 
					Joined: Sun Oct 19, 2008 5:43 pm
 Posts: 92
   |   Re: Reminiscing timem4n1ac wrote: I miss when defenders wouldn't jump out of their steel reinforced bunkers, and crawl infront of the enemy, instead of just shooting them.Oh god, I miss this so much.
 
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			| Tue Aug 25, 2009 9:57 pm | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: Reminiscing timeWhere the ♥♥♥♥ did the cool fx of number 2 go anyway? 
 
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			| Thu Aug 27, 2009 12:46 am | 
					
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			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Reminiscing timewutangfan1990 wrote: Where the ♥♥♥♥ did the cool fx of number 2 go anyway?I heard somewhere it's Ctrl+2, but don't trust me. I don't remember where, and I don't feel like testing it.
 
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			| Thu Aug 27, 2009 1:34 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Reminiscing timeYou can still slow the game down, but slow-motion doesn't behave like it used to. Changed when Data got the new sound system. 
 
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			| Thu Aug 27, 2009 3:44 am | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Reminiscing timeLowered DeltaTime gives very similar results to the old slowdown. 
 
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			| Thu Aug 27, 2009 6:30 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Reminiscing timeI miss how much faster and harder Cortex Command was.
 You couldn't build invincible bases, you had to use the pre-made ones.
 Also, actors could wear there way through any material. This sucked at the time, but meant that even infinite money didn't guarantee a win.
 
 b14 was a great build. It was fast and great fun.
 Cortex command is a slower game these days.
 
 
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			| Thu Aug 27, 2009 12:41 pm | 
					
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			| MaximDude 
					Joined: Wed Nov 22, 2006 3:19 pm
 Posts: 2073
   |   Re: Reminiscing timeTheLastBanana wrote: Lowered DeltaTime gives very similar results to the old slowdown.Unless it can be changed ingame, it ain't worth ♥♥♥♥. Maybe you can convince Data to put the slow-mo back but as an extra feature or something, because it was awesome. Or maybe tell him to allow DeltaTime editing via lua, so we can make slow-mo grenades and such. I bet he could do both.
 
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			| Thu Aug 27, 2009 3:06 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Reminiscing timeDeltaTime causes other problems, unfortunately.  Glows get ridiculous strength, some things move faster than they should the camera doesn't track properly...  The list goes on.  As well, smooth slow-mo is unfortunately not at the top of Data's to-do list at this point, nor is it going to be any time in the near future.  It's sort of a minor detail. 
 
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			| Thu Aug 27, 2009 6:29 pm | 
					
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			| The ClamV2 [Bot] 
					Joined: Sun Mar 30, 2008 6:08 pm
 Posts: 408
   |   Re: Reminiscing timeThat sounds incredibly awesome.ACTIVATE SLOWMO
 Lights blur and bullets whiz past as the camera shakes like a thai hooker being ♥♥♥♥ by a shark as your rifle explodes with a cacophony of horror and your arms are blown off.
 
 
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			| Thu Aug 27, 2009 6:35 pm | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Reminiscing timeThe ClamV2 wrote: That sounds incredibly awesome.ACTIVATE SLOWMO
 Lights blur and bullets whiz past as the camera shakes like a thai hooker being ♥♥♥♥ by a shark as your rifle explodes with a cacophony of horror and your arms are blown off.
It'll get sigged by SOMEONE. I'm sure of this. As for Data's priority list, I think some things need rearranging on it. Maybe not Delta Time, but other very important things that aren't very important.
 
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			| Fri Aug 28, 2009 12:15 am | 
					
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