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 crab bombs: still overpowered 
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Joined: Fri Jul 18, 2008 9:18 pm
Posts: 131
Location: Sacramento, CA
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Post Re: crab bombs: still overpowered
montag wrote:
well what other purposes do crabs serve?


I myself like to order individual crabs carrying 4 pineapple bombs, 2 blue-bombs, and 1 frag grenade. Essentially they become low-profile moving bombs, which I take great satisfaction in guiding myself towards the enemies.

Not only that but on [the rare] occasions where I've played this with another person on the computer, I've used the crabs to deal some devastating blows, since they thought little of crabs skuttling about. They'll mockingly land a rocket onto my crab when delivering troops, or ignore it as it crawls into their base. :twisted:


But ya as others are saying, I don't see how you could be mad at the condition of an exploit if at any point you make the choice to use it.

That's like saying duping items ruins your single-player experience of Diablo.


Last edited by tons0phun on Fri Apr 10, 2009 12:32 am, edited 2 times in total.



Thu Apr 09, 2009 11:53 pm
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Joined: Fri Jul 18, 2008 9:18 pm
Posts: 131
Location: Sacramento, CA
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Post Re: crab bombs: still overpowered
Rawtoast wrote:
Even if they didn't make crabs buyable, loading a drop ship up with normal bombs is still way overpowered. An explosive charge is only like what, 5z? For only 530z, you can still basically clear the battleground in a skirmish with zero strategy (fun). Sure, you can just restrict yourself from ever doing this using your willpower, but when it comes to the game's campaign, this becomes more of an issue.


It is overpowered, yes, but this is the very reason it is an extremely viable option in terms of strategy. This is in fact why technologically superior armies invest in things like jets, MRLS, Missile Silos, helicopters; missiles have extreme advantages over traditional weaponry in both the payload that can be delivered, and their mode of delivery. Why risk your own troops when you can kill dozens of theirs with a single shot?

I do understand why you would say it's cheap; I myself spend most of my time loading MK Rockets with bombs, and hurling them head-long into enemies (such as in the Turorial Bunker). But what you have to bear in mind is it that it is a cheap tactic only under the conditions in which we have to play CC. That is to say: when you play skirmish, your enemies will ALWAYS be on the surface, since there is no other way to fight them right now. So of course they will die in legions when explosives, shrapnel, and fire are raining down from the sky. The situation is similar with campaign missions; the enemies are always exposed at surface level

But consider this: we have yet to get a mission in which we are the ones assaulting an enemy bunker (as though the scenario for skirmish were reversed). And all of the cheapness of missiles becomes moot when you have to confront an enemy buried within a bunker; since bunkers are explicitly designed to withstand punishment from all kinds of fire power. Missiles loaded with inane amounts of explosives will not get through; the only way then to penetrate the bunker is if you use truely cheap weaponry, most of which comes from the modding community (eg. bombs that go through any material, or drop-in-craft that pass through any material).

And...if you're paying 530oz for your payload delivery you're getting ripped off!
I highly recommend an MKII Rocket with 8 pinapple bombs, 4 blue bombs, and 2 frag grenades; Total cost is 150oz. :grin:


Geti wrote:
a rocklet (dummy rocket) full of stick grenades and blue bombs (to reduce lag) is still devastatingly awesome.

I like the MK Rockets myself, just because they're more stable mid-flight. Whenever I fly the dummy-rocket I inevitably lose control and it does a crazy spin-attack towards my enemies. :lol:


Fri Apr 10, 2009 12:14 am
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