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 Concept art 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Concept art
Super weapons for each Tech is something I had in mind. It's not the first priority thought. Those thing come last after everything else, so I'm not even going to think about such yet.

Btw certainly not everything will be buyable to other players.
The items that are critical or very special to that tech cannot be bought on the black market. Those will remain unreachable to player if he has not signed a contract with that company. Another important thing is that a player cannot use a brain unit of another Tech that is considered foreign to him.

So generally, the stuff that is available on the black market is most weapons, tools, craft, bodies and bombs. Bunkers, superweapons, brains, bunker systems (turrets, infrastructure, support systems), and any high-class equipment like a very special infantry weapon that almost defines the whole Tech alone is not available on the black market.


Arne, if you think you can make the palette better, by all means, go for it!
Any mods can adapt easily, granted you (or anyone else) will make a small program that converts any sprites to match the new palette, so no need to worry about that. It would be a shame to leave the palette as it is, knowing you had something far more better in store for it originally.


Thu Jul 29, 2010 9:00 pm
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Post Re: Concept art
numgun wrote:
Growth hormone abominations
I think you're misunderstanding what growth hormones are. They're literally just hormones that encourage growth, so you could grow a clone in say, 3 rather than 30 years.

@Arne: the forum width is decided by your native screen resolution, so for me, on XGA, I get all these crazy linebreaks. Maybe invest in a userstyles.css to narrow the forums on your end rather than baking in the breaks? Or not, I'm not really fussed.

Also I like that there's no real pressure for the factions to get you resources. It's all business, which is also pretty ruthless, but in a way that is geared towards gameplay. It's a shame digging for gold feels intangible and useless at the moment.


Thu Jul 29, 2010 9:01 pm
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Post Re: Concept art
To set up a pizza shop yeah I read your fluff page on it :3

Any more plans on the brain transfer thing from actor to bunker module?


Thu Jul 29, 2010 9:04 pm
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Post Re: Concept art
Oh my god, man. Tell me we're going to have RTS 2D space battles in CC!!!


Thu Jul 29, 2010 9:05 pm
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DRLGrump
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Post Re: Concept art
Joe wrote:
Oh my god, man. Tell me we're going to have RTS 2D space battles in CC!!!

Nope!


Thu Jul 29, 2010 9:06 pm
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Joined: Sun Aug 01, 2004 12:04 am
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Post Re: Concept art
A TradeStar has to be the size of a small city to make fluff-sense. My ship
scales are actually pretty orthodox, maybe even on the small side.
A TradeStar has a lot of volume of course, thanks to its cylindrical shape.

Babylon 5 is 8000 m. Picard's Enterprise is nearly 700 m. An Imperial
Star Destroyer is 1600 m.

http://www.merzo.net/

DaTa and I discussed a ship battle game (set in the CC universe) at some
point. It's not a priority now at all, afaik. I want to make a setting which can
be used in other games though, hence the spaceships.

Edit: Well, I can just put my line breaks a bit further in...

I didn't know people still used 1024*768 monitors.


Last edited by Promster on Thu Jul 29, 2010 9:28 pm, edited 2 times in total.



Thu Jul 29, 2010 9:14 pm
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Post Re: Concept art
Promster wrote:
I don't understand what you mean Areku. It looks like this to me (firefox):



Well that's odd. Here's how it looks for me (And Geti, it seems.):


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Thu Jul 29, 2010 9:17 pm
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Promster wrote:
I didn't know people still used 1024*768 monitors.
Hahah, only on my laptop. Unfortunately, that's what I use for 90% of my web browsing :P


Thu Jul 29, 2010 9:38 pm
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Post Re: Concept art
Geti wrote:
numgun wrote:
Growth hormone abominations
I think you're misunderstanding what growth hormones are. They're literally just hormones that encourage growth, so you could grow a clone in say, 3 rather than 30 years.


Clones are genetically engineered and grown like plants. They are not your average human that grows 20-30 years and gains experience as he goes, instead, while still being sentient and aware of his surroundings, his mind and memory is pre-written by the clone tank that made him and thus all he is good for is combat and serving his master as a puppet. They are like robots built from flesh.

Now think if you'd go ahead and feed tons of growth hormones to a baby with the idea of turning him into a soldier.

What do you think you'd get from that? An goddamn abomination with a retarded and tortured mind as his body was forced to grow to an adult form through artificial chemical means. During 3 years since his birth, his mind will not develop the same way as a normal human and trying to feed him memories and skills into his brains by force is not going to be very effective.

Honestly, I cant understand how you dont understand that trying to grow a soldier out of a normal baby in the time frame of 1-5 years is just plain ♥♥♥♥ up.


Tomaster, sure, that was a controlled dose for a controlled purpose that your friend was doing, but what you're suggesting is brutal overdose force feeding to babies in effort of making them into obidient soldiers for war.


Man you guys are either sick or just stupid. :roll:


Thu Jul 29, 2010 9:50 pm
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happy carebear mom
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Post Re: Concept art
Or they understand that however many centuries Cortex is set ahead in is a lot of time, and you'd think by the time we meet aliens we'd be able to figure out how to correctly handle accelerated growth.


Thu Jul 29, 2010 10:07 pm
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Post Re: Concept art
The CMF makes a big thing about their soldiers having the luxury of using
well made human bodies. The use of identical faces in propaganda would
be detrimental to this purpose, because they want to contrast factions like
the cold Imperatus conglomerate and their mass production style.

The bodies produced by the Alchiral may or may not be genetically identical.
it's a moot point since certain regulative mechanisms can easily control the
superficial appearance of a body as it is built / grown anyways.


During the Bombies mission, half baked guys pop out really fast. I was
thinking that the process needs to be a bit slower in the final form of that
mission, since Uzira (knight girl) won't have any backup, just a few
bodyguard robots which she arrived with.

However, even if a Bombie only pops out every minute (slow), that's still
super fast if you look at from a fluff perspective. So this begs the question:

If bodies can be grown so fast, wouldn't they be extremely cheap?

The answer could be that the bodies are printed using certain expensive
raw materials. Maybe some substance (Xenocronium) is needed to make
molecules bond well. Whatever. 3D printers would probably be pretty good
in the future, anyways.

I can perhaps conclude that Alchiral bodies are produced so fast that
putting a brain in them doesn't make sense. The AI is poor in the CC
universe so I suspect that they have found no way to digitize / transfer
organic consciousness either. If they had, then they'd have replicable
AI computers. They simply don't know how to load data into a blank brain.

They could probably produce a human brain, but it would be an empty
mass of gray matter with no experience. Sure, they could let it grow
slowly in an environment where it learns the fundamentals, but this
would be unethical. I think I mentioned 'Pseudo Brains' in my fluff doc
as a way of some corporations of getting around the ethical problem
(just a renaming tactic from their side perhaps).

At any rate it's more effective to just leave the head empty (1.5kg saved)
and put a simple remote control device inside the skull and hook that up
to a CPU. This way real humans brains can actually be physically
transferred to a body, should the need arise (and it does).


Thu Jul 29, 2010 11:34 pm
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Post Re: Concept art
I have a question about all this with certain available techs and signing contracts and whatnot...
Will there be a sandbox mode with every tech usable?


Thu Jul 29, 2010 11:46 pm
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Post Re: Concept art
Nummy, the last part of prom's post is what I imagined. I'm not saying we grow horrendous baby abominations, but having baby aboms doesn't matter if they have no brain to process the horrifyingness. The growth hormones would be for the body, and a simple implant where the brain is (or should be) would take care of the rest.


Fri Jul 30, 2010 4:46 am
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Post Re: Concept art
Indeed. My point wasn't to use it for the ronin or whatever (though if they're of dubious integrity there's likely no issue there anyway) but for the cloning process. It's not like your average faction soldier is going to have a horrible morally corrupt backstory or whatever.

Arne, that line width is perfect.

Also with the bombies, it could easily be explained that they're produced extra fast through use of overloading the cloning tube with an inferior substrate, but it produces underdeveloped humanoids rather than the super muscle-people built in labs using super-refined substrates. -> the proper bodies are relatively expensive, while the bombies can be pumped out at ~1 per minute.


Fri Jul 30, 2010 5:20 am
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Post Re: Concept art
Maybe bombies skimp on long-term organism survival organs in order to save weight/manufacturing time.

Namely, stomachs and stuff.

Waste material obvious gets put inside the false-stomach of the fat zombies; that's why they gib into so many chunks.


Fri Jul 30, 2010 5:36 am
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