I actually spent quite a lot of time on the palette, making 3D histograms, taking color
spacing into account. In the end it was all for nothing, since my monitor was severely
miss-calibrated, haha! Notice that there are nearly no really dark colors. The ramps and
crossramps are poor or nonexistent. Also, I made the mistake of screenshotting
Photoshop's palette dialog... which actually changes the colors! Might be some color
profile feature.
I could make a better palette, but it would upset all of the current mod content. Writing
a palette converter (batch processing) is trivial though.
I pixel in 24 bit mode. Perhaps when I have a lot of content done, I can put it all on
an enormous canvas, and then index, take that palette and clean it up (nudging colors
into ramps, etc).
Doesn't the white dropship look the most like the crabs? It has those eyes. It's the
Remnants of Mu-Ilaak which are... uh, the remnants of an ancient race.
I was hoping that there could be randomly generated Ronin heads too. I'm worried
that making them into an organized faction would make them... another organized
faction. The unorganized niche is unused, and I need something like the Ronin to
illustrate the dark side of FreeTrade's business.. what happens to those who are on
the outside.
There could be smaller Mercenary unions and things like that too. What I'm describing
is just a few of the major factions and some smaller ones which I need as story
elements. I'm quite deliberately leaving space for fan-made factions.
In my mind you were never supposed to be able to buy stuff from other factions (other
than randomly available black market items), due to various intangible restrictions.
Factions makes things graphically fun and clear on the playfield and it cleans up the
buy menu. Certainly, there could be a general market where you could buy say cheap
robot bodies and standard weapons, but the major factions have also invested
significant resources into developing their technologies, and don't want to see their stuff
used by rivals. Each faction was meant to have enough stuff to allow for varied play,
but since we haven't finished a lot yet, it all ended up in the same buy menu I guess.
It would be fun to give some factions something like beasts, just to break up the... robotony.
The story scenarios (introducing the factions) will probably preface the Meta game
where the planet is finally being exploited. I was planning to work on the meta game
assets first though.
The original plan was to have the Meta game merged with the story scenarios, e.g.
as you play and conquer random sites, and specific story locations would become
available every now and then. It became too messy and inconsistent.
Inspired by Legend of Galactic Heroes...