Just want to make my stance clear on a few things before diving into the meat of this post. I am trying to reconcile the old lore and campaign with the new "factions lore" and metagame. as it was, I never really liked the ronins as a "ragtag group of bandits" partially because having 12 Dafreds on screen really broke the uniqueness effect. However as an organization that sells wares that looks like a ragtag group of bandits, THAT makes sense. Its like a clothing company selling ripped jeans to appeal to the cool kids. The ancient weaponry, the varied faces, the badass hair, the ronin tech is trying to appeal to the action hero fan in every young brain. The rest of the faction-> tech lore is pretty much 100% compatible. Ronins are the only oddballs.
TLDR; I like old lore and new lore and would like to see them together in harmony
Bad Boy wrote:
tlb's prison escape episode 3 showed the potential for crazy bossfights, cutscenes, conversational dialogue, etc.
correkt wrote:
"hero" actors with names and backstory like they do in games such as Age of Empires.
while this stuff is true, I don't know if it appropriate for a game like cortex command. Hero Units would either be too powerful and be capable of soloing missions, or too weak and just sit on the sidelines the entire time. now NPC hero's such as Uzira are a different story. Eh, maybe I am overestimating the oddness of controlling a character that should technically have a mind of its own.
Bad Boy wrote:
That said, it would also be a huge amount of work.
Yes and No, a lot of the basic ideas have already been made. all cortex command "missions" can fall into categories that there are already examples of.
Examples of mission categories
Bad Boy wrote:
As far as how the story goes, I may be remembering wrong but I thought you were supposed to be an independent brain and you picked a faction to align with partway through?
This could be the case, but that does bring to mind some other question. How does an independent brain get bodies? are they stuck with culled clones? Do they have to pay raised prices or deal with limited shopping options? or do we need to expand free trade with a genuine and not terrible AHuman. Secondly, if you pick a side, what does that change? do you have to assault the coalition instead of the dummies? (maginot mission in reverse would be cool, especially if there were alternate endings depending on if the brain escaped)
I seem to remember WAAAAAAY back in B23, when you completed the missions it would make the next one appear on the map. Is there any of that code left? can we still have unlock able scenarios?
:Edit Formatted for slightly less wall of text of doom. sorry for the megapost.