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robburdon
Joined: Thu Jan 18, 2007 7:36 pm Posts: 67 Location: The floor
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to make a simple water without waves or any complications, make a lot of blue particles that have no friction. they will slide over each other, emulating water's molecular physics.
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Thu Apr 12, 2007 12:17 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Water Pipes
Dose Anyone think this Idea Would be Possible Now in Cortex Command?
Thread Revival
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Sat Oct 08, 2011 11:50 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Water Pipes
I don't think so. There isn't "liquid" particles in CC. Unless you Lua'd it, but you'd also need to Lua the pipe (well, at least in how I think to make it work).
But I don't know, it's a lot of effort for something that wouldn't be useful at all.
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Sun Oct 09, 2011 12:01 am |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Water Pipes
Massive, massive, massive necro. But why? Also, I was messing around with the concrete gun the other day. I didn't get it to work but. Stickiness=0 Friction=Alot. Maybe? I don't know. There were many CopyOf's. And setting the color would be simple.
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Sun Oct 09, 2011 3:38 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Water Pipes
Remember Hydro Mod? It turns out that it works for B26. Maybe make a scene have that on, and make it so that the custom 'water' particles disappear once they meet the Hydro water layer. It would look awesome.
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Sun Oct 09, 2011 10:58 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Water Pipes
Okay, I'm pretty sure we can safely say that the Hydro mod is the closest we'll possibly get to "real" water in CC.
Seriously, we need to have some sort of sticky or something to tell folks that water is not ♥♥♥♥ possible in this game. Save everyone the hassle of getting worked up about it. I'm getting worked up about it now, and I don't even know why!
Bloody water....
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Mon Oct 10, 2011 4:59 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Water Pipes
Nocifer wrote: Okay, I'm pretty sure we can safely say that the Hydro mod is the closest we'll possibly get to "real" water in CC.
Seriously, we need to have some sort of sticky or something to tell folks that water is not ♥♥♥♥♥♥♥ possible in this game. Save everyone the hassle of getting worked up about it. I'm getting worked up about it now, and I don't even know why!
Bloody water.... Or we could Pressure Data into a Corner and Force him to work on it.
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Mon Oct 10, 2011 8:18 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Water Pipes
Yeahno, polishing content > adding new (buggy and half-worked) content.
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Mon Oct 10, 2011 8:20 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Water Pipes
Asklar wrote: Yeahno, polishing content > adding new (buggy and half-worked) content. its a shame then he cannot make an example with the current game engine. Then again i'm not even sure data reads theses forums so whats the point of chating about this?
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Mon Oct 10, 2011 8:25 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Water Pipes
He actually does. But right now he is working in the important parts of the game (optimizing stuff, making a better version of the MetaGame, which is like the core of the game).
If you want water, which would be a great feature, use the Hydro Plus mod, which is great and it's the nearest you'll get from working water in a long time.
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Mon Oct 10, 2011 8:33 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Water Pipes
Asklar wrote: He actually does. But right now he is working in the important parts of the game (optimizing stuff, making a better version of the MetaGame, which is like the core of the game).
If you want water, which would be a great feature, use the Hydro Plus mod, which is great and it's the nearest you'll get from working water in a long time. Yeah, i known about Hydro Mod. its just...
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Mon Oct 10, 2011 10:52 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Water Pipes
Everyone is happy with Hydro Plus. If you want "better" water, you've got two options:
1)Attempt to code them by yourself. 2)Wait until "official" water gets released.
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Mon Oct 10, 2011 10:56 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Water Pipes
Adding water to the game would be useless. Really, think about it. Can you actually think of any way that physically accurate would benefit the gameplay? Aside from looking cool, I can't think of a single thing that would make it worthwhile, especially considering how much work it takes to implement something like that. The engine simply isn't built to support it, and adding water would involve completely redoing the game's physics. There's no point in going to that length just to put in water so people can so "oh cool, there's water".
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Tue Oct 11, 2011 12:04 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Water Pipes
TheLastBanana wrote: Adding water to the game would be useless. Really, think about it. Can you actually think of any way that physically accurate would benefit the gameplay? Aside from looking cool, I can't think of a single thing that would make it worthwhile, especially considering how much work it takes to implement something like that. The engine simply isn't built to support it, and adding water would involve completely redoing the game's physics. There's no point in going to that length just to put in water so people can so "oh cool, there's water". Water in the Game Would Introduce a New Combat Element, Because you would be able to created water base levels where only Set Unit Types could Survial, Such as Subs and other forces not yet created. Also this would allow for Modules special design for Water Maps and introduce new systems such as Airlocks and Submarine Bays
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Tue Oct 11, 2011 8:21 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Water Pipes
I think you want a different game there, bud.
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Tue Oct 11, 2011 12:56 pm |
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