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A better xbox 360 configuration http://45.55.195.193/viewtopic.php?f=4&t=24755 |
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Author: | Johannes [ Mon Jan 02, 2012 6:56 am ] |
Post subject: | Re: A better xbox 360 configuration |
Data wrote: ookay.. finally overhauled the Xbox 360 controller support. There is now a 360 'preset' choice in the options menu; once you select that, all the recommended mappings are made automatically. Those recommended mappings incorporate a few of the ideas Johannes presented in here: dpad can now be used for fine tuned aiming and full menu nav (left/right also).. but instead of using the right stick clicky to engage sharp aim, X is used instead. The thumbstick is too easy to not keep centered when also depressing it, causing the aiming to get jammed up when the thumbstick analog input kicks in. Also, the B button is used a redundant mapping for the pie menu, since it also cancels the buy menu, which makes sense for the B button (usually used for cancel/back on stnadard xbox interfaces). Y is jump (it's spatially the top one of the four.. 'up!'), and A is fire/select/confirm.. also makes sense in the xbox standard UIs. If you guys don't like these preset buttons, you are of course free to remap 'em in the settings file. Thanks for the great suggestions; hope you like the improvments! Hopefully will make having friends over for splitscreen games a lot easier and intuitive! Wonderful! Thanks so much for incorporating my suggestions. I haven't had much time recently to play cortex (as you can see by my post count) but it's great to know that now I won't have to manually enter my configurations every time I install a new build. |
Author: | Causeless [ Tue Jan 17, 2012 6:21 pm ] |
Post subject: | Re: A better xbox 360 configuration |
Data wrote: ookay.. finally overhauled the Xbox 360 controller support. There is now a 360 'preset' choice in the options menu; once you select that, all the recommended mappings are made automatically. Those recommended mappings incorporate a few of the ideas Johannes presented in here: dpad can now be used for fine tuned aiming and full menu nav (left/right also).. but instead of using the right stick clicky to engage sharp aim, X is used instead. The thumbstick is too easy to not keep centered when also depressing it, causing the aiming to get jammed up when the thumbstick analog input kicks in. Also, the B button is used a redundant mapping for the pie menu, since it also cancels the buy menu, which makes sense for the B button (usually used for cancel/back on stnadard xbox interfaces). Y is jump (it's spatially the top one of the four.. 'up!'), and A is fire/select/confirm.. also makes sense in the xbox standard UIs. If you guys don't like these preset buttons, you are of course free to remap 'em in the settings file. Thanks for the great suggestions; hope you like the improvments! Hopefully will make having friends over for splitscreen games a lot easier and intuitive! Some buttons to emulate mouse scroll would be good. Right now, it's impossible to really use a grappling hook. |
Author: | Johannes [ Sun Feb 12, 2012 9:47 am ] |
Post subject: | Re: A better xbox 360 configuration |
Note: this post discusses issues with B26. if these have already been addressed in B27 then please ignore this So far I had only ever played cortex with a 360 controller on a Windows machine (which is odd since I'm really mostly a Mac user). Recently I tried to play with a controller on my Mac and I noticed that the controller was really not working very well. My configurations for the record:
After doing some research it seems that this is a known issue. Basically the way that the mac drivers see the axes of the 360 controller is not currently supported in CC. In hopes of helping the devs in fixing this eventually, here is a complete list of issues that I encountered on my mac:
I'm really anticipating the build that will have the controller improvements that Data has confirmed so far, and hopefully these issues can be addressed soon as well. ~Johannes |
Author: | Johannes [ Sun Feb 12, 2012 10:12 am ] |
Post subject: | Re: A better xbox 360 configuration |
And here's a small feature suggestion that may also help with some of the controller issues. ( Disclaimer: I completely understand that there are way more important things for the devs to do than beautifying the settings file, I'm just brainstorming a bit here, but I really believe this may be useful. I could also just be over-thinking things. In any case, you have been warned. ) Consider this:
My suggestion: (note: please consider all the code/settings below to be 'pseudo code', just intended to explain my idea.)
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Author: | funymunky [ Mon Feb 27, 2012 6:15 am ] |
Post subject: | Re: A better xbox 360 configuration |
Oh cool, this was integrated into the game? Now I can play it on my couch! Also, Johannes, I know you from the Overgrowth forum |
Author: | Data [ Thu Mar 01, 2012 10:06 am ] |
Post subject: | Re: A better xbox 360 configuration |
Great continued work and input johannes - much appreciated! Facepalm on the 360 being mapped differently on Mac Will have to provide a mac-specific preset it seems, in addition to the windows one |
Author: | Razumen [ Sun Mar 25, 2012 2:34 am ] |
Post subject: | Re: A better xbox 360 configuration |
Cool, nice work! Now I just need to make this work with my Logitech Rumblepad 2... |
Author: | Razumen [ Mon Mar 26, 2012 3:07 am ] |
Post subject: | Re: A better xbox 360 configuration |
Here's my mapping for anyone that uses a Logitech cordless Rumblepad 2, pretty much the same controls as the OP, but the aim button is on the L2 trigger. Enjoy! |
Author: | IrishGamer [ Tue May 22, 2012 1:41 pm ] |
Post subject: | Re: A better xbox 360 configuration |
Firstly, I apologise for bumping a two month old thread, I hope it's okay. Anyway, I'm utterly terrible at editing the Settings.ini, and when I did attempt to implement the config that was uploaded I ended up screwing up the entire control scheme. Luckily I had a backup. So, I'm just wondering if anyone could upload the edited .ini with the control changes for me due to my incredible ineptitude. Bloody hell this is a bad way to make my first post on the forums. |
Author: | DennisBo [ Tue Oct 02, 2012 7:27 pm ] |
Post subject: | Re: A better xbox 360 configuration |
haha that's an awesome way to put it, I posted that about a year ago (without pictures and all) and people hated it viewtopic.php?f=4&t=25067 |
Author: | Johannes [ Tue Oct 02, 2012 7:30 pm ] |
Post subject: | Re: A better xbox 360 configuration |
DennisBo wrote: haha that's an awesome way to put it, I posted that about a year ago (without pictures and all) and people hated it viewtopic.php?f=4&t=25067 Heh, people love pictures |
Author: | Tarvis [ Tue Oct 09, 2012 3:54 pm ] |
Post subject: | Re: A better xbox 360 configuration |
Data wrote: Great continued work and input johannes - much appreciated! Facepalm on the 360 being mapped differently on Mac Will have to provide a mac-specific preset it seems, in addition to the windows one Maybe the "360" preset functionality can also be added into the regular custom analog choice? To make it similar all that would need to be done is allow you to pick multiple buttons for the same function, and then you'll be able to use this with any controller in the game without having to edit the .ini Causeless wrote: Some buttons to emulate mouse scroll would be good. Right now, it's impossible to really use a grappling hook. Y and X are jump/crouch respectively, which can be used for the grappling hook |
Author: | Turbine [ Thu Oct 11, 2012 10:01 am ] |
Post subject: | Re: A better xbox 360 configuration |
Will the '360' option for the game work for A Ps3 controller? |
Author: | Johannes [ Thu Oct 11, 2012 10:41 am ] |
Post subject: | Re: A better xbox 360 configuration |
Turbine wrote: Will the '360' option for the game work for A Ps3 controller? 95% sure that it will not. The button mappings are generally very different for the PS3, and since I sadly don't own one I haven't been able to test if it's supported by default. |
Author: | Lizardheim [ Thu Oct 11, 2012 1:21 pm ] |
Post subject: | Re: A better xbox 360 configuration |
It will work flawlessly if you're using motionjoy DS3 tool and set it to 360 pad emulation. |
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