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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: A little something I've been working on - 3D CC shiz
well, yeah. I didn't mean my initial comment to come off as a fault of your own; it's more that the terrible odd proportioning is much more noticeable on a larger scale.
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Wed Dec 29, 2010 6:16 am |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: A little something I've been working on - 3D CC shiz
Cortex Command in THREE DIMENSIONS
(as I say this 2D developers everywhere are feeling a shiver of fear wherever they are!)
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Wed Dec 29, 2010 7:36 am |
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Hawt Koffee
Joined: Tue Dec 28, 2010 4:26 am Posts: 20
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Re: A little something I've been working on - 3D CC shiz
Grif wrote: well, yeah. I didn't mean my initial comment to come off as a fault of your own; it's more that the terrible odd proportioning is much more noticeable on a larger scale. let's all just sacrifice all the fun for realism
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Wed Dec 29, 2010 11:28 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: A little something I've been working on - 3D CC shiz
you find fun in murdering children?
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Wed Dec 29, 2010 11:29 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: A little something I've been working on - 3D CC shiz
Isn't that normal?
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Wed Dec 29, 2010 11:37 pm |
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Hawt Koffee
Joined: Tue Dec 28, 2010 4:26 am Posts: 20
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Re: A little something I've been working on - 3D CC shiz
Grif wrote: you find fun in murdering children? Who said anything about children unless you were referring to your earlier post I wouldn't see this as proportionate to a child however
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Thu Dec 30, 2010 1:36 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: A little something I've been working on - 3D CC shiz
Hawt Koffee wrote: Grif wrote: you find fun in murdering children? Who said anything about children unless you were referring to your earlier post I wouldn't see this as proportionate to a child however Think of a child as... - something you care for
- something you watched grow
- something you helped grow overtime
Like that car was like a child.
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Thu Dec 30, 2010 4:46 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: A little something I've been working on - 3D CC shiz
Things to change... Either A)Add more leg length B)Bigger chest plate/Buffer chest But other than that it looks nice!
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Thu Dec 30, 2010 7:41 am |
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blargiefarg
Joined: Mon Apr 05, 2010 8:04 am Posts: 149 Location: Under your bed
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Re: A little something I've been working on - 3D CC shiz
Hawt Koffee wrote: Probably going to rig it to valves default Biped could take off as a pretty good source mod but I don't really know. If I were any good at modding source games, I'd totally help, but as of yet, I'm still really green.
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Thu Dec 30, 2010 7:52 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: A little something I've been working on - 3D CC shiz
Are you willing to release the model?
I would love, love, love to print this out on my 3D printer. The last guy to do CC in 3D disappeared before I got anything from him. What tools are you using for drawing this up, and do you know what files you can export into? If you can get it into basically any 3D solid-design standard it can be rendered into a stereo-lithograph format, which I can then convert to the machine code needed to get this "printed" into solid plastic with my DIY printer. It can't print overhangs (where the design moves towards -Z without support from the XY) very well, but I can chop it into bits and fuse them together.
Anyway, it'd be awesome to have this guy pose alongside my other models and prints.
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Thu Dec 30, 2010 8:56 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: A little something I've been working on - 3D CC shiz
Holy McSchnikes. If this became a Counter-Strike 1.6 skin it would be so amazing that people's jaws automatically detach whenever they catch even a glimpse of it.
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Thu Dec 30, 2010 9:04 am |
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Dragon239
Joined: Mon Aug 24, 2009 8:23 am Posts: 63 Location: Michigan, USA
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Re: A little something I've been working on - 3D CC shiz
A Cortex Command source mod? That could be quite interesting.
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Thu Dec 30, 2010 10:32 am |
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Hawt Koffee
Joined: Tue Dec 28, 2010 4:26 am Posts: 20
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Re: A little something I've been working on - 3D CC shiz
PhantomAGN wrote: Are you willing to release the model?
I would love, love, love to print this out on my 3D printer. The last guy to do CC in 3D disappeared before I got anything from him. What tools are you using for drawing this up, and do you know what files you can export into? If you can get it into basically any 3D solid-design standard it can be rendered into a stereo-lithograph format, which I can then convert to the machine code needed to get this "printed" into solid plastic with my DIY printer. It can't print overhangs (where the design moves towards -Z without support from the XY) very well, but I can chop it into bits and fuse them together.
Anyway, it'd be awesome to have this guy pose alongside my other models and prints. Definitely as long as I can get one I'm using blender right now and it's also rigged so you can pose it however you like before printing.
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Thu Dec 30, 2010 4:13 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: A little something I've been working on - 3D CC shiz
Fukken' sweet. Make a crab next.
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Thu Dec 30, 2010 5:25 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: A little something I've been working on - 3D CC shiz
I'd make the chest a liiiitle larger on the front considering it's armour on top of a torso but still, pretty slick. bioemerl wrote: (as I say this 2D developers everywhere are feeling a shiver of fear wherever they are!) Barely, buddy. 3D (on top of flashy graphics) these days is an excuse for lazy mechanics and bug ridden RTMs because AAA games companies don't care about the end user's experience anyway, as long as they don't return it. As it is, processors everywhere would be crying at the prospect of doing all the tedious maths they have to do in 2D for Cortex Command in a whole extra dimension. 2D gives you the freedom of CPU cycles to do things like per pixel destructible terrain (no matter how badly implemented) which means you get more freedom with design, which makes a project much more fun to work on.
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Thu Dec 30, 2010 10:59 pm |
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