| Author | Message | 
        
			| FuzzyMelon 
					Joined: Sat Mar 13, 2010 5:52 am
 Posts: 229
   |   Re: [Suggestion] A.I as allyTo be honest it makes made think of that scripted rollermine in HL2 that did the same thing. Its job was to keep itself at a fixed distance making it sort of a pet, ya welded stuff to it and watched it have all kinds of trouble getting back to you, haha. 
 Although when the thing broke free it came at you with massive speed and ended up killing you because it couldn't stop fast enough. Heh.
 
 edit: By the way I support both of these ideas. That was the point of writing this.
 
 
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			| Thu Jul 08, 2010 11:50 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: [Suggestion] A.I as allyWanna know what woulda been cool?A rocklet orbiting you.
 
 
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			| Fri Jul 09, 2010 12:16 am | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: [Suggestion] A.I as allyive have an idea that may or not work around this but anyway ill give it a shoot, A.I as an ally? i think either after you set up your base and place your brain module you should be able to place your A.I ally module also so he can also use the base to land dropships and rockets and just help fight off the A.I attackers.
 But that dose bring up another question since your getting help should the A.i attacker get help also?
 
 
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			| Fri Aug 20, 2010 3:37 pm | 
					
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			| [Insert Name Here] 
					Joined: Wed May 26, 2010 9:58 pm
 Posts: 270
 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
   |   Re: [Suggestion] A.I as allyCaveCricket48 wrote: Commander will "hunt" what it detects as "dangerous" units that it thinks are responsible for deaths of the commander's soldiers.Depending on what you mean, this may or may not be the only bad idea in this list. Would he send soldiers to deal with the enemy or actually hunt it himself? Because as it is the AI is too retarded to defend itself, and under those circumstances it's too risky to send your brain into the fray.
 
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			| Fri Aug 20, 2010 8:40 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: [Suggestion] A.I as allyI meant the commander will send soldiers to do the hunting. 
 
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			| Fri Aug 20, 2010 8:44 pm | 
					
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			| [Insert Name Here] 
					Joined: Wed May 26, 2010 9:58 pm
 Posts: 270
 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
   |   Re: [Suggestion] A.I as allyRighto. Carry on. 
 
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			| Fri Aug 20, 2010 10:03 pm | 
					
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			| JangkrikBusterII 
					Joined: Thu Nov 19, 2009 1:35 pm
 Posts: 176
 Location: Kartasura, Indonesia. Sit in front of my computer
   |   Re: [Suggestion] A.I as allySims_Doc wrote: But that dose bring up another question since your getting help should the A.i attacker get help also?No. A.I attacker dropship always pop up. So, A.I Commander just act like the A.I attacker. You can edit the activities, retarded to defend themself, and we can control A.I troops with our brain, like if you playing 2 player Co-op.
 
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			| Sat Aug 21, 2010 12:01 am | 
					
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