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 What NOT To Do In CC 
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: What NOT To Do In CC
dragonxp wrote:
Never use a brainbot when you plan to crab bomb.



Isn't a crab bomb when you drop a crab in with a ton of bombs in it, so the enemy will kill it and die?


Tue Jun 22, 2010 11:48 pm
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Joined: Wed Sep 09, 2009 3:16 am
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I meant the version where you drop a rocket with tons of CRABs in it.


Tue Jun 22, 2010 11:48 pm
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Oh, what is wrong with that? On the other hand, never for the love of Data, don't use 20 rape bombs while having 200 rape ships on the field. It will seriously RAPE your computer!


Tue Jun 22, 2010 11:51 pm
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Post Re: What NOT To Do In CC
1. Lag
2. MOID Limit reached
3. Which causes actors to explode.


Tue Jun 22, 2010 11:52 pm
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How many crabs do you do? If I do like 136 it doesn't kill any actors. And I mean, I literally counted 136.


Tue Jun 22, 2010 11:58 pm
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Post Re: What NOT To Do In CC
Buy a rocket.
Fill with 100 crabs.
Crash it into the ground so it gibs.
Watch the destruction.


Wed Jun 23, 2010 12:00 am
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Post Re: What NOT To Do In CC
One crab is 5 MOIDs (body + 4 legs), so 136 should kill almost everything on the scene.


Wed Jun 23, 2010 5:51 am
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Post Re: What NOT To Do In CC
Woah! I took the actors out of the caves on grasslands and it obliterated then with them! One of them survived with 2 health, then bled out.


Wed Jun 23, 2010 3:48 pm
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Post Re: What NOT To Do In CC
Never fire a Coalition Grenade Launcher straight down. It will explode in your face.


Mon Jul 19, 2010 7:19 pm
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Post Re: What NOT To Do In CC
Never be a perv and try to buttrape someone. It will result in explosion of the rapists body.


Mon Jul 19, 2010 7:42 pm
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Post Re: What NOT To Do In CC
Never work on mods after 12AM.
Thats when the demons start entering the ini files.
Also never use a use a holy bomb in an attempt to destroy the enemy actor who's in their base with the flag. The explosion will just push the flag in. That was best MP victory I've had.


Last edited by mail2345 on Tue Jul 20, 2010 7:43 am, edited 1 time in total.



Mon Jul 19, 2010 7:47 pm
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mail2345 wrote:
Never work on mods after 12PM.
Hahah, so true, but you mean 12AM. Actually, if you coffee up it's fine, but there's definitely a line somewhere around 2AM where it's getting to the point where you're coding with apathy and can't solve that bug and if you go to sleep in the morning it will all be okay and you'll find where you defined a second presetname in a second or so.

Dauss wrote:
Ha. Haha. Ha. Ha.
Oh god I'm glad someone feels the same way.

Never try to make an actor covered in attachables to portray realistic damage and use them for skirmish enemies.


Mon Jul 19, 2010 9:39 pm
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Never forget to get out of material view when you're not playtesting.


Tue Jul 20, 2010 6:00 am
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Geti wrote:
Never try to make an actor covered in attachables to portray realistic damage and use them for skirmish enemies.



Wasn't that achieved with the klones?


Tue Jul 20, 2010 9:05 am
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Post Re: What NOT To Do In CC
But they were limited to 6 on scene at a time. No problems with MOID there. In skirmish, however...


Tue Jul 20, 2010 9:22 am
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