View unanswered posts | View active topics It is currently Thu Jan 30, 2025 7:15 pm



Reply to topic  [ 38 posts ]  Go to page Previous  1, 2, 3  Next
 Performance limits? 
Author Message
User avatar

Joined: Mon Aug 17, 2009 3:00 am
Posts: 242
Location: The Great White North
Reply with quote
Post Re: Performance limits?
maart3n wrote:
People, CC only uses one core. Doesn't matter if you have a new hexcore or a pentium 4*. It's all about the Ghz of ONE core.

On this note, 8gb of ram has nothing to do with it either. CC is 32 bit so it can only access up to 2 gb of ram. So really, nothing more that 3 gb of ram actually helps things.


Tue May 18, 2010 10:37 pm
Profile

Joined: Thu May 13, 2010 9:11 pm
Posts: 4
Reply with quote
Post Re: Performance limits?
Geti wrote:
yeah ~.00106 is a rediculously low deltatime, that's almost 1k sim frames per second, which will make your computer ♥♥♥♥ itself ten times over. The default of 60 SFPS is too high for quite a lot of old computers, I'm unsurpised about your results.
Read viewtopic.php?f=4&t=14593
Also 720p is a silly resolution to run a retro pixel game.
Please don't do stupid things and complain about lag.


I understand that 720 HD is a silly resolution, but I have a 26'' screen, so anything too small is a bit unbearable (although 2x is a nice feature) the problem with running anything lower is that Mouse position registration or acceleration of the cursor is too choppy and doesn't pick up quite as well as 720 HD... Its very very choppy and inconsistent. I tried game pad but while that seems to be the best way to play this game, it just sucks at sharp aiming (I will however try my PS3 controller later to see if that will improve sharp aim)


Tue May 18, 2010 11:39 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Performance limits?
Y'all are on crack, I can run at 1440x900 w/o lag on my Q9400 @3.2.


Wed May 19, 2010 3:35 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Performance limits?
whitty wrote:
Y'all are on crack, I can run at 1440x900 w/o lag on my Q9400 @3.2.

What he said. [1280X800 here, can run at 1600X1200 w/o lag, but everything is tooo small.]


Wed May 19, 2010 3:39 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Performance limits?
dragonxp wrote:
whitty wrote:
Y'all are on crack, I can run at 1440x900 w/o lag on my Q9400 @3.2.

What he said. [1280X800 here, can run at 1600X1200 w/o lag, but everything is tooo small.]

I actually could run it with my native resolution without lag, (1680x1050) but, as dragon said, everything gets too small. And it's unfair to play against the AI with such a high resolution.


Wed May 19, 2010 4:56 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Performance limits?
Have you tried playing fullscreen? That usually cuts down on my mouse choppiness, that or culling the sensitivity temporarily while playing :P


Wed May 19, 2010 7:07 am
Profile WWW
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Performance limits?
Fullscreen 640x480 is the only way to play /oldschool cred
No, seriously, it's the best way to play, all the backgrounds are made for this size.


Wed May 19, 2010 7:11 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Performance limits?
Actually, the new hexcores are also significantly more efficient, not just more numerous.
I play the standard resolution windowed, and with a slightly lower delta time, sometimes switching back for mods where delta time actually effects something. It's probably possible to just modify it so that they adapt to any delta time, but I can't be bothered.


Wed May 19, 2010 8:28 am
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Performance limits?
Good news for me then, I am getting a hexcore on ma new comp :D.


Wed May 19, 2010 11:12 am
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Performance limits?
I want a hexcore so bad...


Wed May 19, 2010 10:23 pm
Profile

Joined: Thu May 13, 2010 9:11 pm
Posts: 4
Reply with quote
Post Re: Performance limits?
Geti wrote:
Have you tried playing fullscreen? That usually cuts down on my mouse choppiness, that or culling the sensitivity temporarily while playing :P


there seems to be some mouse pos and acceleration issues when using a G9 mouse... there is a post about in the support forums...

My biggest lag problems are bombs and when more than 2 or 3 ships are trashed on the map :(


Wed May 19, 2010 11:16 pm
Profile
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
Reply with quote
Post Re: Performance limits?
Matodk wrote:
My biggest lag problems are bombs and when more than 2 or 3 ships are trashed on the map :(

Then I would consider making the resolution lower, and 26" isn't that big.
Duh102 wrote:
Fullscreen 640x480 is the only way to play /oldschool cred
No, seriously, it's the best way to play, all the backgrounds are made for this size.
Because this is right!(although 720 450 is acceptable as well.16:10)


Thu May 20, 2010 7:44 pm
Profile
User avatar

Joined: Mon Aug 03, 2009 3:27 am
Posts: 2
Reply with quote
Post Re: Performance limits?
Any chance that Cortex Command will ever be optimized for multiple cores?


Sat May 22, 2010 10:53 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Performance limits?
Broken89 wrote:
Any chance that Cortex Command will ever be optimized for multiple cores?

Propably not, it would require so much coding and Data doesn't have time for that.


Sat May 22, 2010 11:28 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Performance limits?
Broken89 wrote:
Any chance that Cortex Command will ever be optimized for multiple cores?
devlog wrote:
Are there any plans to add multicore support to the CC engine? – Cody
A: Nope – we looked seriously at this since CC’s physics engine is CPU-bound. However, the extra work and complexity involved in retrofiittng it to become multithreaded (and still portable) just doesn’t appear to be worth it. Next project, maybe… – Data


Sat May 22, 2010 12:10 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 38 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.071s | 13 Queries | GZIP : Off ]