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 Stability 
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Joined: Fri Aug 31, 2007 3:57 am
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Location: Canada
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Post Re: Stability
I don't crash that much, and my FPS is fine. Single core 3ghz, 1 GB ram.


Sun Apr 12, 2009 12:14 am
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Stability
octyl wrote:
I don't crash that much, and my FPS is fine. Single core 3ghz, 2 GB ram.


same here but i have +1 gig of ram.


Sun Apr 12, 2009 12:30 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Stability
Crashes happen about every 30mins for me.

Depending on temperature.

I have dual core 2GHZ with 3GB RAM.
Laptop.

FPS is in the upper lows.
Vanilla is fine, but the more effect-intense things, like big maps, shiney glows, lots of attachments, recursive gibbing, ect can be laggy.

EDIT:
Cooling advice below is good, but not applicable because I have a laptop, and the only option I see would be a cooling pad thing. Which I have.


Last edited by mail2345 on Sun Apr 12, 2009 5:35 am, edited 1 time in total.



Sun Apr 12, 2009 2:08 am
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post Re: Stability
mail2345 wrote:
Crashes happen about every 30mins for me.

Depending on temperature.

I have dual core 2GHZ with 3GB RAM.
Laptop.

FPS is in the upper lows.
Vanilla is fine, but the more effect-intense things, like big maps, shiney glows, lots of attachments, recursive gibbing, ect can be laggy.


if your system stability is dependant on temperature, you need a better heat sync.

I suggest getting a nice liquid coolant system of some kind, there not as difficult as it seems, you take a tank of water, some tubes and nozzles and crap, a submerged water pump like in a fish tank, and that cools a metal bit thats on your CPU. Its just like a regular heat sync but instead of a metal fork-box with a fan on it, its a metal fork box with cold water pumped over it like a waterfall an electrified cave.

Or if you for some reason all your drives and cables are separate from your motherboard/cpu IE long-ass cables and all your chips are able to be a good space away from say, all your external ports, and drives. you can build a submerged computer. it just won't work if you un-submerge it. you would use a type of mineral oil, at room temperature, and you'd put the original heat-sync fan in it to keep it flowing. I haven't done this myself but I have a tank set aside to do it with. one of these days i'm gonna build a super-computer with a 60 gallon tank. and just a BRICK of memory modules and stuff.


Sun Apr 12, 2009 2:23 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Stability
Sounds cool, except if you want to do something with the back of the computer,
like adding a new Graphics card, or changing the monitor, or any of the various things
you might need to do back there.


Also, since we seem to be comparing Specs to stability:

Intel e6850 3.0 Ghz Dual Core
4 Gigs of RAM
nVidia 9800 GT (Not that it matters)
Blue LED Lights + Clear Case :grin: (Totally matters)


Sun Apr 12, 2009 5:31 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Stability
Speaking of instability, does anyone get the 'zombies ate my missions' problem? My CC is lacking the zombie cave mission and the unfinished one, but sometimes they pop up for no reason.

Oh, and does anyone have the link to the IGF build download? If not, is it possible to upload it?


Sun Apr 12, 2009 6:59 am
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Post Re: Stability
Some activities makers leave out the code for those in their Activities file.


Sun Apr 12, 2009 9:17 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Stability
  • 1.5Ghz core2 duo w/ 1GB ram - runs awesomely well (like, i can turn down the deltatime (!!)) as long as the scene is within reason and i dont have many mods (ram limitations i suppose).
  • 3.0Ghz pentium 4 w/ 2GB ram - runs consistently badly regardless of scene size and mods loaded always unless i bump the deltatime up to 0.03-0.05 (almost unplayably stuttery, but whatever) at which point it lags (timeframe < 1) only when something large gibs.
on the second compy, cc is unstable and crashes quite a bit.
on the laptop (first one), cc is perfectly stable and only crashes if something insane happens (vortex shotgun, huge glowy ♥♥♥♥, cone of ultra speed gibs -> light object).
cornetto, what are your specs?


Sun Apr 12, 2009 11:09 am
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Joined: Mon Jun 30, 2008 9:13 pm
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Location: Finland
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Post Re: Stability
IGF build


Sun Apr 12, 2009 5:05 pm
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Joined: Sat Sep 27, 2008 9:12 pm
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Post Re: Stability
Thank you sir, now to enjoy my mega battle on a stable build


Sun Apr 12, 2009 6:04 pm
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Joined: Mon Apr 06, 2009 9:41 am
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Location: New York
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Post Re: Stability
CC has never crashed even once for me, with the exception of a few incidents involving misplaced mods.


Sun Apr 12, 2009 9:20 pm
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Joined: Sat Apr 05, 2008 11:54 pm
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Location: In your basement
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Post Re: Stability
piipu wrote:


Wow, fileplanet actually fixed the name of the game.


Mon Apr 13, 2009 1:27 am
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Post Re: Stability
honestly guys your peachy situation doesn't bring anything to the table.

i've already said my specs, and for the last time it's about crashing not the frames per second because my shitty comp runs this game just fine.


Mon Apr 13, 2009 2:16 am
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Post Re: Stability
Do you have mods? If you do then delete some.


Mon Apr 13, 2009 2:17 am
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Post Re: Stability
darkstorm and thats it


Mon Apr 13, 2009 2:32 am
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