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 IGF build 
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: IGF build
its at 92%. calculate how slow my net is going, go!


Tue Mar 03, 2009 5:40 am
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Post Re: IGF build
Stupid Fileplanet making me wait 40 minutes and then probably throttling my connection.


Tue Mar 03, 2009 7:12 am
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Joined: Wed Feb 25, 2009 2:45 am
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Post Re: IGF build
Is there any new AI improvements in this build? Or is the only new thing the arrow above your brain?


Tue Mar 03, 2009 4:49 pm
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Post Re: IGF build
The installer installs a file called condump, this contains a list of all lua functions :]

So maybe we can expect that lua documentation.


Tue Mar 03, 2009 5:27 pm
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Post Re: IGF build
I think Data fixed the buy menu bug in the IGF build. :D I think thats awesome :)


Tue Mar 03, 2009 8:12 pm
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Post Re: IGF build
Scope0 wrote:
Is there any new AI improvements in this build? Or is the only new thing the arrow above your brain?

they seem to be smarter, one of them jet packed up and slamed in to my troop :( and that has never happened before.


Tue Mar 03, 2009 8:34 pm
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Post Re: IGF build
Hmm, I e-mailed IGF To tell them this, and they replied with:

Quote:
We're aware of this--Dan/Data has the ability to turn off keys at any time (via his central licensing server), and he approved giving out the judging copy of the game. It's slightly newer than the latest public build and he wanted to give the audience award voters the best available bits.

Thanks for your concern, though!


Eh, just wanted to let the legimate freaks out there know :P


Tue Mar 03, 2009 9:52 pm
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Post Re: IGF build
ss2man44 wrote:
The buy menu bug has been fixed. No more crashes when you add something to your "cart"! :D

ss2man44 wrote:
Oh, well, at least the buy menu bug is fixed. That wasn't done in the Mac build.

Skiv wrote:
I think Data fixed the buy menu bug in the IGF build. :D I think thats awesome :)


...


Tue Mar 03, 2009 10:18 pm
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Post Re: IGF build
what bug with adding things to your cart? buying stuff has always been fully functional for me.
another bug that has been fixed is to do with craft delivery, it doesn't skip sections of the map anymore for no reason, hooray. i'd still prefer to see non-stackable blood/water in vanilla content..


Wed Mar 04, 2009 5:35 am
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The only case of it "skipping" areas of a map I've seen is something defined in Lua; attackers can't drop troops immediately over defenders and vice versa.

Unless you're referring to something in Skirmish.


Wed Mar 04, 2009 6:57 am
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yeah, it was a bug in skirmish. the cursor would just skip various areas of the map.


Wed Mar 04, 2009 7:00 am
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Post Re: IGF build
Geti wrote:
what bug with adding things to your cart? buying stuff has always been fully functional for me.

Several CC players reported that when buying something from the brain unit later in the game caused a crash..
Now its fixed prolly


Wed Mar 04, 2009 11:24 am
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Post Re: IGF build
Geti wrote:
yeah, it was a bug in skirmish. the cursor would just skip various areas of the map.

That wasn't a bug, the maps had landing zone areas defined in them for both teams.


Wed Mar 04, 2009 12:20 pm
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Post Re: IGF build
Where the hell i can download this, I've searched the whole IGF site and can't find a single download link or something... :-(


Wed Mar 04, 2009 2:58 pm
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Post Re: IGF build
Devlog, click the link, scroll down.

You'll figure it out.


Wed Mar 04, 2009 3:00 pm
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