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jwac4ever
Joined: Thu Jan 17, 2008 3:39 am Posts: 14
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Re: Dummy faction mechanics
Get back to gwtb and update, been waiting forever ya know. Relating to the thread, you should post a model of the dummy if you have it done, the dreadnaught looks fantastic, though the gray metal parts of the leg looks a little stiff and unmovable.
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Thu Dec 18, 2008 6:55 am |
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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Re: Dummy faction mechanics
What did you model it in and what render are ya using? As of now it looks quite good and the textures are pretty spot on. It could do with a bit of contrast with some blacks/darker greys added to the texture on the already grey bits. Good work though and I look forward to some anims.
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Fri Dec 19, 2008 9:37 am |
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Morr
Joined: Tue Dec 16, 2008 5:01 pm Posts: 7
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Re: Dummy faction mechanics
But doing nothing is way more fun than gwtb! ehheh, Ended up really rushing though all this. The Dummy model is not really done. Used alot of the lame ball joints in it. Gonna redo the arms and... feet. Had to get something done to show the teacher for now. It's 3dsmax 2009. Mentalray renderer. All of the texture is some random metal texture I got from google.
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Sat Dec 20, 2008 3:38 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Dummy faction mechanics
Really nice work, pal!
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Sat Dec 20, 2008 3:49 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Dummy faction mechanics
Are you going to animate these? Also, did prom invent the dreadnought? If so, he should have some concept art of it somewhere.
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Sat Dec 20, 2008 4:07 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Dummy faction mechanics
Yes, you could always e-mail Prom about it. Of course, I'd rather you work on GWTB Morr.
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Sat Dec 20, 2008 4:22 am |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: Dummy faction mechanics
if you think about it in 3D the dreads gun would rotate all around not just up and down, I'd give the gun a little more room. Also the dummy is so missing the logo :p
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Sun Dec 21, 2008 12:33 am |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Dummy faction mechanics
That's how I always imagined the legs to look close up. But what you have right now is great. I was just about to post a thread with all your CC related pictures in it before I saw this thread
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Mon Dec 22, 2008 6:04 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Dummy faction mechanics
It seems like that would be the case, I agree, but base.rte to the rescue! Dummy.rte/Actors/Dreadnought/LegFGMediumA000-004.bmp clearly shows that the whole orange part is connected. debate closed
sorry 'bout the ♥♥♥hole statement above, I thought it was funny.
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Tue Dec 23, 2008 8:48 am |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: Dummy faction mechanics
Awesome work, keep it up~
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Tue Dec 23, 2008 5:23 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Dummy faction mechanics
I think CC merchandise is about to become a reality I'd so have one of those turrets as a model.
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Wed Dec 24, 2008 12:59 am |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Dummy faction mechanics
I think I'm going to make one later. Maybe I'll send it to Data as a late Christmas present
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Wed Dec 24, 2008 4:08 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Dummy faction mechanics
the deadnaught is so badass... but in game it's ♥♥♥♥ pathetic. And by actually looking at the sprites you guys are all on the right track, but wrong. Attachment: LegFGMediumA000.bmp Attachment: LegFGMediumA001.bmp Attachment: LegFGMediumA002.bmp Attachment: LegFGMediumA003.bmp Attachment: LegFGMediumA004.bmp morr was kinda ontrack but didn't get the look right.
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Fri Dec 26, 2008 12:29 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Dummy faction mechanics
AWESOME art there Morr. AWESOME! But yea, bit different from the original one.
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Sun Dec 28, 2008 2:49 pm |
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Sashi
Joined: Thu Mar 13, 2008 5:02 am Posts: 46 Location: Michigan, United States
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Re: Dummy faction mechanics
Seraph wrote: I think CC merchandise is about to become a reality I'd so have one of those turrets as a model. I want a dummy model so bad! hmmm... *gets his clays out* Lemme see what I can make from clay.
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Sun Dec 28, 2008 7:21 pm |
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