Build 23: COMING SOON! (as of 12/1/2008)
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Build 23: COMING SOON! :D + Mac Build
The Stalker developers said that . Then there were 4 years of nothing . Edit : 666th post .
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Thu Jan 22, 2009 1:02 pm |
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Bullion
Joined: Sat Sep 27, 2008 9:12 pm Posts: 46
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Re: Build 23: COMING SOON! :D + Mac Build
All I want is for it be a bit more stable, and presets.Custom Presets would be a logistical GOD SEND for rapid response. And maybe some tweaking to the zombie cave mission, like having a deployable brain bunker with machine gun turret instead of that Brain-Twig man. Or no brain at all, allow individual actors to be brain units (and yes I've seen the video of the brain drone "Solid Snaking" it, I still dislike the damn tin man)
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Thu Jan 22, 2009 6:45 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Build 23: COMING SOON! :D + Mac Build
I think the main thing that's irritating about the brainbot is the pathetic structural integrity of his head. Particles that you're not at all using to seeing as potential threats can inflict a entry and exit wound. If he had even a civ tech material head he would be much more a fun and unique challenge to use primarily than the frustrating feeble thing he currently is. That and damage threshold. If you stand over rock, and just crouch, your torso dropping down the distance of the length of your legs can be damaging. You can die from sitting down ten times. That is absurd, for game play purposes. I would acknowledge that doing that in reality is a good way to break your tailbone, but we're talking about a robot here.
And a deployable auto-armed fort would indeed be neat. Maybe a craft could drop down, and autoscuttle into another craft that's pinned, and an armed controllable AHuman that's pinned. Or it could be done in a more official way.
No brain at all would make sense, I personally would want to be controlling the mess on the surface from orbit if I were a disembodied brain. But I guess in this bizarre futuristic context, they'll put real consciousness at risk for the sake of lessening control lag. And it would sort of make the entire game play concept of general brain defense seem meaningless to the player. Maybe when in orbit you could you could be limited to directing the AI, for some more RTS-like gameplay. But that would be absurdly frustrating with current AI.
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Fri Jan 23, 2009 2:02 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Build 23: COMING SOON! :D + Mac Build
That gives me an interesting idea.
A scene where you have no "brain", but are faced with a mandatory one second control lag. I imagine it would get very, very irritating. Very, very rapidly.
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Fri Jan 23, 2009 2:07 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Build 23: COMING SOON! :D + Mac Build
that would. someone dont make it. making a deployable bunker isnt that hard.. i could probably do it with some time. maybe i will..
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Fri Jan 23, 2009 4:34 am |
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Bullion
Joined: Sat Sep 27, 2008 9:12 pm Posts: 46
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Re: Build 23: COMING SOON! :D + Mac Build
Unless you choose to fight a "realistic" (as in no retries or reloads) campaign, in which losing your brain is DEATH and a lost remote battle is just meh. You can own a continent but only one brain can be you. Or just make replacement brains heinously expensive in a campaign.
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Fri Jan 23, 2009 4:54 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Build 23: COMING SOON! :D + Mac Build
you cant actually buy a new brain, that makes no sense.. unless you transferred your mind into a back up database at some point, and could only use mechanical brains later on or something.. that seems a bit silly though.
as outlandish as this is, how awesome would MMO Cortex Command be? oh gosh this isnt a wishlist, i wont explain, but its awesome in my mind.
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Fri Jan 23, 2009 5:44 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Build 23: COMING SOON! :D + Mac Build
Actually MMO CC would be as awful as every other MMO. Bad idea.
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Fri Jan 23, 2009 9:45 am |
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ShaneO
Joined: Tue Dec 16, 2008 2:16 am Posts: 26 Location: ...I'd rather not.
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Re: Build 23: COMING SOON! :D + Mac Build
How long would it take make a ♥♥♥♥ dev post to explain what's going?
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Fri Jan 23, 2009 1:05 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Build 23: COMING SOON! :D + Mac Build
Exalion wrote: Actually MMO CC would be as awful as every other MMO. Bad idea. MMOs are stuck in a rut. But I don't think they're un-rescuable. Somebody just needs to make something thats not ultimately some EverQuest/Diablo/Whatever clone. As for a CC MMO... I'm not sure I'd want to deal with trying to figure out how to run all these physics on such a large scale. I think normal online multiplayer would have to be figured out first, but I don't think we'll be seeing that.
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Fri Jan 23, 2009 5:06 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Build 23: COMING SOON! :D + Mac Build
Tbh a CC MMO might work damn well if done right(with given the chance that we'd have the technology for making it all run smooth).
I'd visualize it like this: The planet and the moon are the "lobby" of the game where players choose areas where to build a base or choose an existing one to attack or group up to take on a tough mission by cooperating.
Each time when a player enters a map he is always given an amount of money to spend on the mission (say 10000 or how much the mission gives you) and he can use it as he wishes. You wont have any accounts or that crap where you gain money. No. You only get that predefined amount and you lose it after the match is over.
Something like that. I'd play it for sure if it was done.
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Fri Jan 23, 2009 5:38 pm |
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ShaneO
Joined: Tue Dec 16, 2008 2:16 am Posts: 26 Location: ...I'd rather not.
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Re: Build 23: COMING SOON! :D + Mac Build
Eh, i'd rather not have an MMO Cortex Command. to be honest... it would utterly fail. all i want is better AI
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Fri Jan 23, 2009 9:12 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Build 23: COMING SOON! :D + Mac Build
I've always pictured the metagame hinted at to be somewhat like Risk. You have a certain amount of money and territory at the beginning of the game and expand outward, but instead of conquering based on dice rolls you conquer based on your skill in playing. After your conquer the area you have the option to reinforce the place with your remaining money. If that is how the campaign will ultimately run, then that can be easily transferred into MMO-ness. Just have the bases the players set up after conquest be played by the AI while other players attack.
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Fri Jan 23, 2009 9:26 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Build 23: COMING SOON! :D + Mac Build
Grif wrote: That gives me an interesting idea.
A scene where you have no "brain", but are faced with a mandatory one second control lag. I imagine it would get very, very irritating. Very, very rapidly. Yeah, I was also thinking that. It would indeed be interesting, but I can only imagine it would be thoroughly un-enjoyable, and infuriatingly frustrating. If the campaign had that, I likely wouldn't mess with it, I'd just cheat to skip it. Which is why I brought up the other control limitation idea. On the subject of a CC MMO, that actually could be incredible, if it were set up well, (by which I mean comepletely changed, to suit MMO gameplay) and transfer of data and processing weren't limiting factors. But with today's common technology, they are, and the concept, as I'm visualizing it, is currently impossible. This reminds me of a book I'm reading, Epic. Which reminds me of the WoW episode of South Park. Which reminds me of digression. But for the CC metagame, I've always visualized it as having a heavy theme of exhaustion of resources. I'm thinking that particular areas start off at certain values, and as different factions conquer them, over time they mine out that value. How fast you extract it would depend on your budget and how you are going about mining. For example, a strip mining technique would be like slash and grab, trying to take the value out of that area for yourself as quickly as possible, so you don't have to keep it defended. But a more careful and precise mining technique would be slow but efficient, good for something in little demand, low value territories. Once any profitably extractable resources have been exhausted, the area is worthless, and in no demand, like a ghost town where 49er gold miners took whatever was there to take. At the end of the game, the surface of the terrain has been entirely decimated, and is a horrific sight of badlands littered with bodies. That's just how it went, and if you exploited it best, you get the highest profits. The climax and gratifying reward is simply your dominance in exploitation for humanity. Or at least that's how I visualize the framework of the conquering concept of the metagame. I would expect deeper and more varied missions to be strewn about it, the rewards of which could be story advancements and gold payments. The general idea of supplying a galactic economy with gold really is a silly thing though, since it's not a practical material to collect. It's value is entirely symbolic. Gold is only desirable because it's interwoven with the societal concept of wealth, and that's because it's pretty and rare. If there were suddenly an infinite supply of gold on earth, gold value would drop almost entirely. People would pass if offered a gold brick like people pass when offered a clay brick. For the purposes of expansion, survival, and quality of life, large scale extracting of other materials would be better, like iron ore or something. But it's a complex universe, and an individual generally works primarily for themselves, it's human nature. And thus, the majority suffers, while the elite exploitationists gain.
Last edited by Azukki on Sat Jan 24, 2009 1:03 am, edited 1 time in total.
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Fri Jan 23, 2009 11:34 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Build 23: COMING SOON! :D + Mac Build
They call it gold because it's shiny and the scientific name for whatever it really is(probably what they fuel matter synthesizers with) has 20 syllables.
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Sat Jan 24, 2009 1:02 am |
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