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 B25 first impressions 
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Joined: Sun Jun 13, 2010 12:40 am
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Location: US of A
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Post Re: B25 first impressions
Natti wrote:
Azukki, other keys work too, like F1 or something.


Actually, pressing any key works.


Sat Sep 03, 2011 3:36 pm
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Post Re: B25 first impressions
Emogotsaone wrote:
It's already been fixed so, yeah.

Yeah for some reason it was a 20kg mosr that didn't gib.


Sat Sep 03, 2011 3:46 pm
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Post Re: B25 first impressions
Lizardheim wrote:
Emogotsaone wrote:
It's already been fixed so, yeah.

Yeah for some reason it was a 20kg mosr that didn't gib.

Well thanks for the fix. (If it was you) When do you update the HIB user's build next?


Sat Sep 03, 2011 5:57 pm
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Data Realms Elite
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Post Re: B25 first impressions
I just noticed that the drop zone moves along with your brain.

Another advantage for brainbots!


Sun Sep 04, 2011 2:59 am
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Post Re: B25 first impressions
Asklar wrote:
I just noticed that the drop zone moves along with your brain.

Another advantage for brainbots!

Yup, the only thing I don't like is that the LZ is constantly hot because enemies go toward the brain.


Sun Sep 04, 2011 8:08 pm
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Data Realms Elite
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Post Re: B25 first impressions
Good point. Still, now there are many "bunker buster" crafts that are more useful.


Sun Sep 04, 2011 9:26 pm
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Joined: Sat Mar 20, 2010 9:25 pm
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Post Re: B25 first impressions
Oh man, Spectator mod still works. This, combined with the smarter AI, makes for actual battles instead of the AI crushing each other to death. They still don't seem to realize shooting a dropship hovering over them is a bad idea, but that's part of the fun.


Mon Sep 05, 2011 2:30 am
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Post Re: B25 first impressions
So, what's the deal with b25 dropships? When you drop people off that you picked up, they display at the position they were picked up from for a frame or two.
It looks weird, and I don't remember it being the case before.
Is dropship inventory managed in a new way to be more Lua-accessible, or something?


Mon Sep 05, 2011 9:05 am
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Post Re: B25 first impressions
Movement is improved both on the ground and with a jetpack...

and Laaaaagg.

I don't know what the difference is between the demo and this release, but shortly after starting any mission there seems to be this never ending series of stutters and hiccups.

That aside, its nice to be able to play the game without a time limit.


Wed Sep 07, 2011 7:39 pm
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Post Re: B25 first impressions
Emogotsaone wrote:
Asklar wrote:
I just noticed that the drop zone moves along with your brain.

Another advantage for brainbots!

Yup, the only thing I don't like is that the LZ is constantly hot because enemies go toward the brain.



I personally hate this.

Rather, I hate having dropships appear right over the position of my brain and nowhere else, which seems to happen a lot more commonly than before.


Wed Sep 07, 2011 7:40 pm
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Post Re: B25 first impressions
If the mouse could be used while doing continuous screen dumps again, that'd just be swell.
Or at least I'm pretty sure you used to be able to, I don't remember encountering that problem when making gif in previous versions.


Fri Sep 09, 2011 4:04 am
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Post Re: B25 first impressions
Emogotsaone wrote:
It's already been fixed so, yeah.


I'm glad Data understands that bugs are not an appropriate solution to balance issues.

Lizardheim wrote:
Yeah for some reason it was a 20kg mosr that didn't gib.


Doesn't the fact that it ricocheted directly back at the shooter suggest some broader problems with ricochet in general?


Fri Sep 09, 2011 6:08 pm
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Data Realms Elite
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Post Re: B25 first impressions
Well, what I've noticed now is that CC likes to eat the settings.ini much more often than before.


Sun Sep 11, 2011 7:16 pm
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Post Re: B25 first impressions
Huh, that's weird. I haven't experienced Settings.ini being eaten at all since B23.


Sun Sep 11, 2011 8:00 pm
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Post Re: B25 first impressions
I experienced it for the first time in B23, never in B24 but in B25 it has happened to me many times.

And I also noticed that after sometime CC begins lagging, not badly, but noticeable lag, even if there is nothing interesting going on. If I reset everything goes back to normality, but after a while the problem happens again.


Sun Sep 11, 2011 8:38 pm
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