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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
findude wrote: Bremze wrote: And ,as I have said many times, the new music is great! I still miss Last Man. That one's a classic. If you make your own mission, you can assign music to be played at whatever time you want. Because of Lua.
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Sun Nov 09, 2008 9:37 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
I think it plays after the first track stops.
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Sun Nov 09, 2008 9:38 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
You know if you remove the 2-3 pixels that make up the rebel's mouths and replace them with the colors around them it looks like they're wearing face wraps, and they don't look retarded, they look badass
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Mon Nov 10, 2008 3:08 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
numgun wrote: P.S I hid an easter egg in this build. It tastes good and it floats. See if you can find it. (In the ini files) Extra points to those who guess where it's from. Does your easter egg happen to be a hover engine? : o
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Mon Nov 10, 2008 3:21 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
No, it's an intentional or unintentional homage to conker's bad fur day.
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Mon Nov 10, 2008 3:22 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
CaveCricket48 wrote: numgun wrote: P.S I hid an easter egg in this build. It tastes good and it floats. See if you can find it. (In the ini files) Extra points to those who guess where it's from. Does your easter egg happen to be a hover engine? : o I had a hover engine for lunch; it was delicious. I hope some of the content in the next build is some new ACrabs, and some general fixes to them. And the wildlife jumper; curiosity about that thing has been bugging me since B19's release.
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Mon Nov 10, 2008 3:49 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Not including the new ♥♥♥♥ in base.rte is a GIANT ♥♥♥♥ incovienience...
making a good activities just became much more complicated, even more so with a new build full of fixes due out any day now.
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Mon Nov 10, 2008 4:13 am |
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
OrientToVel is my new favorite command. I can make Aemitter missles that Look Right!
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Mon Nov 10, 2008 2:15 pm |
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Silver
Joined: Thu Jan 03, 2008 8:17 am Posts: 24
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Okay, so one thing that's unclear to me, The Missions.rte loads last now, so in order to have a custom activities, all you need to do now is edit the stuff into activities.ini, and you no longer need to add all those IncludeFiles into index.ini, right?
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Tue Nov 11, 2008 1:06 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Nope. It's hardcoded instead.
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Tue Nov 11, 2008 1:13 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Ouch.
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Tue Nov 11, 2008 1:15 am |
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Silver
Joined: Thu Jan 03, 2008 8:17 am Posts: 24
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Wait, so then what do we need to do to create a custom Activities.ini? If you just copy the IncludeFiles into index.ini, you lose the tabs for each mod in the buy menu.
So could someone explain how We're supposed to set up a custom Activites with Multiple mods, while still keeping the buy menu tabs for each one?
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Tue Nov 11, 2008 1:20 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Silver wrote: Wait, so then what do we need to do to create a custom Activities.ini? If you just copy the IncludeFiles into index.ini, you lose the tabs for each mod in the buy menu.
So could someone explain how We're supposed to set up a custom Activites with Multiple mods, while still keeping the buy menu tabs for each one? Copy everything into index.ini but DO NOT comment it out in the .rte. Make sure that the index.ini versions have buyable=0 though. Really bloated, but it's a fix.
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Tue Nov 11, 2008 1:27 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
That was my thought, just duplicate everything and get a really obscene loading time.
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Tue Nov 11, 2008 3:22 am |
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Shapeshifters
Joined: Thu Jun 12, 2008 10:06 pm Posts: 68 Location: Texas
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Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
alaifain wrote: Roy-G-Biv wrote: Also, is the Ronin faction the "Ragtag" faction that prom told us about 2 builds ago? And what's up with the name "Ronin"? Ronin is something like lordless samurai in Japanese lore. So i guess they're kinda like mercenaries. Or rebels, they seem to have the same sort of suit as the Coalition, but in brown.
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Tue Nov 11, 2008 3:25 am |
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