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 Zombots 
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Zombots
So I've been trying out the different mods vs. the ZomBots.

So far the only thing that actually survives are the Space Marines (for the longest period of time) and DSTech.

The ones that failed are
Vanilla
Crobo
Darkstorm
MeleeMaster
Pelian Army
SAW
Theatre of Dead
UniTec

Do you guys have any strategies/Factions that you recommend?

Not sure if this thread goes here or not so forgive me if its not.


Fri Jun 11, 2010 1:02 am
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Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
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Post Re: Zombots
Hmmm... Orks, and maybe some Crobos.

AAL for sure.


Fri Jun 11, 2010 1:18 am
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Joined: Tue Apr 06, 2010 4:33 pm
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Post Re: Zombots
It certainly goes here.

Congrats for your first correct choice of forum.


Fri Jun 11, 2010 1:20 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Zombots
Throw some of Shook's funtoys into the mix.
Let's see who wins THAT battle.


Fri Jun 11, 2010 1:20 am
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Zombots
Try WWM.


Fri Jun 11, 2010 1:23 am
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Joined: Sat Jan 30, 2010 4:07 am
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Post Re: Zombots
Roffles

I was thinking, which legitamate faction can win.

Or even better, how to win with the losing factions.

And I really wish there was a mission for this.


Fri Jun 11, 2010 1:25 am
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Joined: Sun May 23, 2010 7:11 pm
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Post Re: Zombots
You can use Tartarus for testing this you can set the attacking and defending teams
but it just spawns unlimited of each team (not sure if thats what you want)


Fri Jun 11, 2010 1:47 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Zombots
There is only one way to kill a zombot, once it gibs, you must locate and destroy the head.


Fri Jun 11, 2010 3:33 am
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Joined: Wed Sep 09, 2009 3:16 am
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Location: Somewhere in the universe
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Post Re: Zombots
whitty wrote:
Try WWM.


Self Advertising FTW.
Anyways, i think SAW should be able to win, but maybe not. I suggest the use of GODAMN Corp Gundams.


Fri Jun 11, 2010 3:48 am
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Joined: Wed Jan 06, 2010 2:17 am
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Location: New Zealand
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Post Re: Zombots
Be a man, use vanilla. Those zombots don't seem half as scary when I'm digging a cavity into their skull with a heavy digger.


Fri Jun 11, 2010 7:57 am
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Loose Canon
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Post Re: Zombots
They'll seem TWICE as scary when the claw out your internal organs and weak little Dummy chunks.


Fri Jun 11, 2010 12:15 pm
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Joined: Sat Jan 30, 2010 4:07 am
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Post Re: Zombots
Yea you know what? I haven't used vanilla in a LONG TIME since like B20.

I think I'll go try them out against them....


Fri Jun 11, 2010 12:59 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: Zombots
Everything works against the zombots, you just gotta kill them the way foa told you to.


Fri Jun 11, 2010 3:03 pm
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Joined: Sat Jan 30, 2010 4:07 am
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Post Re: Zombots
Yea and while I'm doing that, the other 30 zombots are coming after me lol

And an update with the Vanilla vs. Zombot
So I survived pretty well...for 3 min before they overran my base. See I made this tunnel connecting that lead to my brain as the only way to get there and they freaking pushed hard and got me. What's driving me down is their regen ability and the fact that they have guns. See I figured that if they were in a tunnel and if I put enough bullets in the air, it would stall them and possibly hit their heads.


Fri Jun 11, 2010 3:44 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Zombots
Destroy their bodies with the Shock Rifle or InstaGib Rifle, and then finish the job with a few shotgun blasts to the head before the other Zombots get you.


Fri Jun 11, 2010 7:42 pm
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