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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Temporary casings fix
Hey guys, I've fixed the casings bug. In the mean time just replace the Ammo.ini in base.rte with this one.
The casings should act far more realistically, they will bounce, roll, shouldn't pile too high and they definately don't dig into things.
Attachments:
File comment: Fixed Ammo.ini
Ammo.rar [1.93 KiB]
Downloaded 973 times
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Fri May 15, 2009 1:17 pm |
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Funnycat
Joined: Wed Dec 24, 2008 10:10 pm Posts: 43 Location: Limassol
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Re: Temporary casings fix
I was faster viewtopic.php?f=4&t=14646Though I didn't make them THAT light so they don't produce that much garbage
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Fri May 15, 2009 1:30 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Temporary casings fix
Actually these produce very little garbage, I didn't just make them lighter I switched them over to a different material and made a few tweaks, they bounce quite nicely and roll to fill in gaps. They also have a much lower structural integrity.
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Fri May 15, 2009 1:43 pm |
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Funnycat
Joined: Wed Dec 24, 2008 10:10 pm Posts: 43 Location: Limassol
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Re: Temporary casings fix
Ok. Then I guess yours is better.
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Fri May 15, 2009 2:50 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Temporary casings fix
Did you commit this yet? EDIT: Yup, theyre in.
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Fri May 15, 2009 3:25 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Temporary casings fix
While we're at it, here's a Medic Drone fix. It should now heal anything. Extract it to your Cortex Command folder under Coalition.rte/Actors/Medic Drone and allow it to overwrite.
Attachments:
Medic.zip [836 Bytes]
Downloaded 514 times
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Sat May 16, 2009 10:02 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Temporary casings fix
Is the medic Bot suppose to heal Ronin, too? I tried your new patch and it works on coalition perfectly, but does nothing for Ronin.
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Mon May 18, 2009 1:36 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Temporary casings fix
Contrary wrote: Is the medic Bot suppose to heal Ronin, too? I tried your new patch and it works on coalition perfectly, but does nothing for Ronin. Huh, strange... and ironic.
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Mon May 18, 2009 3:12 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Temporary casings fix
Foa wrote: Contrary wrote: Is the medic Bot suppose to heal Ronin, too? I tried your new patch and it works on coalition perfectly, but does nothing for Ronin. Huh, strange... and ironic. How is it ironic that it doesn't heal enemy faction actors?
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Mon May 18, 2009 3:15 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Temporary casings fix
Azukki wrote: Foa wrote: Contrary wrote: Is the medic Bot suppose to heal Ronin, too? I tried your new patch and it works on coalition perfectly, but does nothing for Ronin. Huh, strange... and ironic. How is it ironic that it doesn't heal enemy faction actors? There isn't anything about it not healing Ronin, it just states that it won't heal enemies. This is my ammo.ini, less stack, easier to clean. Attachment:
File comment: This is my ammo.ini, less stack, easier to clean.
Ammo.rar [1.99 KiB]
Downloaded 384 times
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Mon May 18, 2009 4:20 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Temporary casings fix
Foa wrote: This is my ammo.ini, less stack, easier to clean. This topic was intended for official fixes Foa, sorry I didn't make that clear.
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Mon May 18, 2009 10:24 am |
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Adeptus Sororitas
Joined: Mon May 18, 2009 10:53 am Posts: 36
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Re: Temporary casings fix
Can't I just copy my Build 22 ammo.ini over the Build 23 ammo.ini? I want shell behaviour like in Build 22 and no modified ammo.ini. Thanks for the effort, but I want them to stack and roll and bounce and stuff ...
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Mon May 18, 2009 10:58 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Temporary casings fix
Adeptus Sororitas wrote: Can't I just copy my Build 22 ammo.ini over the Build 23 ammo.ini? I want shell behaviour like in Build 22 and no modified ammo.ini. Thanks for the effort, but I want them to stack and roll and bounce and stuff ... If you use the one that I posted at the top they will stack and roll and bounce, I tweaked it a lot to get a nice realistic effect and have the shells spread out to minimise unrealistic piling up. Give it a go and see what you think.
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Mon May 18, 2009 12:11 pm |
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Adeptus Sororitas
Joined: Mon May 18, 2009 10:53 am Posts: 36
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Re: Temporary casings fix
capnbubs wrote: Adeptus Sororitas wrote: Can't I just copy my Build 22 ammo.ini over the Build 23 ammo.ini? I want shell behaviour like in Build 22 and no modified ammo.ini. Thanks for the effort, but I want them to stack and roll and bounce and stuff ... If you use the one that I posted at the top they will stack and roll and bounce, I tweaked it a lot to get a nice realistic effect and have the shells spread out to minimise unrealistic piling up. Give it a go and see what you think. Yeah, I tried it and w00t! I keep it! Thanks a lot ... I was affraid of an unwanted effect like 'shells won't stack and such'. But this one is good ...
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Mon May 18, 2009 2:50 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Temporary casings fix
I think you can only have one functioning medic at a time...
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Tue May 19, 2009 3:44 am |
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