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			| Rawtoast 
					Joined: Mon Apr 06, 2009 9:41 am
 Posts: 712
 Location: New York
   |   Magic - No More Lag in CCI've been playing Cortex Command for a good while now.  Dropships take about 20 seconds to arrive, walking is absurd, and many guns have such long reload times that I just never really bother with them.  At least, that all used to be true.  This morning while playing a normal skirmish, all of a sudden everything changed.  The whole game got much faster - dropships came in the appropriate 3 seconds, walking is almost exciting, and a whole new range of weaponry has become practical.  I don't understand any of it. I think I hit some button or something by accident.  I have no idea what happened; all I know is that I have no more lag and the game is infinitely more fun. 
 
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			| Sat May 09, 2009 9:03 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Magic - No More Lag in CCRawtoast wrote: I've been playing Cortex Command for a good while now.  Dropships take about 20 seconds to arrive, walking is absurd, and many guns have such long reload times that I just never really bother with them.  At least, that all used to be true.  This morning while playing a normal skirmish, all of a sudden everything changed.  The whole game got much faster - dropships came in the appropriate 3 seconds, walking is almost exciting, and a whole new range of weaponry has become practical.  I don't understand any of it. I think I hit some button or something by accident.  I have no idea what happened; all I know is that I have no more lag and the game is infinitely more fun.Pretty sure thats ctrl+o
 
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			| Sat May 09, 2009 9:07 pm | 
					
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			| Brainwashed 
					Joined: Fri May 16, 2008 11:12 pm
 Posts: 471
   |   Re: Magic - No More Lag in CCWhat does control+o do, exactly? 
 
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			| Sun May 10, 2009 1:42 am | 
					
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			| nnninja 
					Joined: Wed Mar 25, 2009 9:49 pm
 Posts: 96
   |   Re: Magic - No More Lag in CCSame thing is happening to me. 
 
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			| Sun May 10, 2009 1:49 am | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Magic - No More Lag in CCChanges it from slow mo to frame skip. 
 
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			| Sun May 10, 2009 1:50 am | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Magic - No More Lag in CCIt turns off the fancy dynamic time feature.  By default, if things get laggy, things go into slow-mo.  If you hit
 Ctrl+O then it turns into standard choppy-ness.
 
 
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			| Sun May 10, 2009 1:51 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Magic - No More Lag in CCLooks like I've been ninja'd. Here's a slightly more complete explanation.When you first start Cortex b22, Mac, or IGF, it is in framerate conservative mode. This slows down the timescale of your game in order to preserve a good framerate and prevent things skipping across the screen. Ctrl+O switches it to realtime mode, which does the opposite and forgoes framerate to play the game at 1.00x timescale.
 
 
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			| Sun May 10, 2009 1:52 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Magic - No More Lag in CCWould this produce the same sinking through the floor problem as messing with the Settings.ini values? 
 
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			| Sun May 10, 2009 5:27 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Magic - No More Lag in CC411570N3 wrote: sinking through the floor problemNope. For this, you're not changing the physics, but the timeframe in which they're calculated and rendered. Framerate conservative mode utilizes that special slowdown thing that Data made to slow down the physics calculations and keep the framerate reasonable. 1.00x timescale runs the physics as close to realtime as possible at the expense of rendering time.
 
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			| Sun May 10, 2009 11:37 am | 
					
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			| Rawtoast 
					Joined: Mon Apr 06, 2009 9:41 am
 Posts: 712
 Location: New York
   |   Re: Magic - No More Lag in CCOoooo - neat!The game is TOTALLY different now.  It's great.
 
 
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			| Sun May 10, 2009 1:01 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Magic - No More Lag in CCam i the only one who prefers it with timescaling on? i cant stand anything getting choppy <_< 
 
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			| Sun May 10, 2009 1:47 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Magic - No More Lag in CCI always use timescale mode, unless I'm taking gifs. 
 
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			| Sun May 10, 2009 2:01 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Magic - No More Lag in CCIf I use anything other than timescale mode, it lags like hell. 
 
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			| Sun May 10, 2009 4:52 pm | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Magic - No More Lag in CCSame here.
 Aparrently, I'm running on average at 0.4~x timescale.
 
 
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			| Sun May 10, 2009 5:37 pm | 
					
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			| Flammablezombie 
					Joined: Wed Jan 14, 2009 7:12 pm
 Posts: 1525
 Location: In between your sister's legs, showing her how to use a... PS3 controller!
   |   Re: Magic - No More Lag in CCI prefer it with timescaling off, unless I use the PIGRAM. 
 
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			| Sun May 10, 2009 5:50 pm | 
					
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