| 
 
 
 
	
			
	
	 CC: An Interactive History 
        
        
            | Author | Message |  
			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   CC: An Interactive HistoryWeeeeellll I got pretty bored. So, with some help from Data himself, I cobbled together a list of every build of CC available. D.I.R.T, unfortunately, went out with the attachments when we moved servers. If anyone has it, please message me. However, I am still able to do a basic synopsis of what each new build brought to the table. From the top, now.Build 1 Literally nothing more than a technical demo. Notes: Splash screen, but no .rte index. No main menu. Gold collection is old-style. Rockets exist, as do Long Cannons, Blasters, SMGs, Pistols, and Shotguns. That's all.Build 2 Build 1, but with: an .rte indexBuild 3 Build 2, but with a nonfunctional Buy Menu GUI.Build 4 Text on startup. First hints of Main Menu. First bit of sounds. Alright I'm tired so I'm not going to finish the synopsis right now. However, I will give you links to every CC build.Build 1Build 2Build 3Build 4Build 5Build 6Build 7Build 8Build 10Build 11Build 12Build 13Build 14Build 15Build 16Build 17Build 18Build 19Build 20Build 21Build 22 Those keeping score may notice that Build 9 is not present. This is because it was the IGF build, so the URL did not fit into the pattern used to get the other builds. However, courtesy of Google, I found a .torrent of it, and so, I give you this:http://www.gameupdates.org/details.php?id=757 For those worrying about stability, I promise I'll be seeding this as much as possible. And, no, there aren't any viruses on it, nor is it illegal.
 
 
    							Last edited by Grif on Wed Oct 07, 2009 2:46 pm, edited 5 times in total. 
 
 |  
			| Fri Apr 04, 2008 7:05 am | 
					
					   |  
		|  |  
			| B.U.N.M.O. 
					Joined: Thu Jan 17, 2008 8:15 am
 Posts: 54
 Location: Ground Control
   |   Re: Cortex Command: An Interactive HistoryI demand money for my pain.  Now.  Not really.  Nice job Grif, this will be enjoyed by everyone.  A sticky for this would be nice. 
 
 |  
			| Fri Apr 04, 2008 7:07 am | 
					
					   |  
		|  |  
			| Czar Leopold 
					Joined: Mon Dec 17, 2007 10:19 pm
 Posts: 104
   |   Re: Cortex Command: An Interactive HistoryThe point of absolute admiration has been reached. 
 
 |  
			| Fri Apr 04, 2008 1:11 pm | 
					
					   |  
		|  |  
			| robolee 
					Joined: Fri May 11, 2007 4:30 pm
 Posts: 1040
 Location: England
   |   Re: Cortex Command: An Interactive Historycouldn't find build 9 anywhere, thanks... although I hate torrents  and need to download a torrent downloader again. on that page contains a link to http://www.bitlet.org/  which downloads torrents without a torrent client woo.
 
 |  
			| Sat Apr 05, 2008 1:50 am | 
					
					   |  
		|  |  
			| Porno-creep 
					Joined: Tue Aug 07, 2007 11:35 am
 Posts: 13
 Location: Grif is a faggot.
   |   Re: Cortex Command: An Interactive HistoryDigging up the D.I.R.T on cortex command. 
 
 |  
			| Sat Apr 05, 2008 2:25 am | 
					
					   |  
		|  |  
			| The ClamV2 [Bot] 
					Joined: Sun Mar 30, 2008 6:08 pm
 Posts: 408
   |   Re: Cortex Command: An Interactive HistoryUtorrent is faster then bitlet.Don't ask how i know these things.
 (i wanted to get this free indie game, but the site was down so i did some research)
 
 
 |  
			| Sat Apr 05, 2008 3:35 pm | 
					
					   |  
		|  |  
			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Cortex Command: An Interactive HistoryThis is my first time ever playing build 1.
 Cortex Command was awesome from the first build, up.
 
 Whenever you die, a new rocket comes
 to take its place, automatically,
 fresh for the chucking of the gold.
 
 There was a certain sense that anything could happen, until build 14.
 
 
 |  
			| Sat Apr 05, 2008 4:49 pm | 
					
					     |  
		|  |  
			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: Cortex Command: An Interactive HistoryI've got DIRT 13.The problem is, I can't get it to work.
 So I don't really know if this will be any help at all.
 
 Nice to play good old b14 some more.
 And to try out B1.
 
 
 |  
			| Sun Apr 06, 2008 4:10 am | 
					
					   |  
		|  |  
			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Cortex Command: An Interactive History
 
 |  
			| Tue Apr 08, 2008 6:46 pm | 
					
					   |  
		|  |  
			| robolee 
					Joined: Fri May 11, 2007 4:30 pm
 Posts: 1040
 Location: England
   |   Re: Cortex Command: An Interactive Historyyour gonna hate me for it but I had all the D.I.R.T builds but deleted most of them because they didn't work. 
 
 |  
			| Tue Apr 08, 2008 8:16 pm | 
					
					   |  
		|  |  
			| devilsboy005 
					Joined: Thu Mar 06, 2008 2:14 am
 Posts: 94
   |   Re: Cortex Command: An Interactive HistoryI know I'm going to be called a noob for this but what is the difference beetween builds? All I thought was that a build was like a update and when a new build came out it updated it but aparrently there all completely different games. 
 
 |  
			| Thu Apr 17, 2008 4:03 am | 
					
					   |  
		|  |  
			| Lord Tim 
					Joined: Fri Apr 27, 2007 4:55 pm
 Posts: 1178
 Location: America!
   |   Re: Cortex Command: An Interactive HistoryEach build adds on to the previous. Some people like playing the old builds because they like to see how far the game has progressed, or because some older mods are only compatable with older builds. 
 
 |  
			| Thu Apr 17, 2008 4:12 am | 
					
					   |  
		|  |  
			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22]Whee, some of the DIRT builds have been added. 
 
 |  
			| Fri Apr 18, 2008 1:42 am | 
					
					   |  
		|  |  
			| B.U.N.M.O. 
					Joined: Thu Jan 17, 2008 8:15 am
 Posts: 54
 Location: Ground Control
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22]Hurrah!  Now I can look back even further into CC's past!  I tried playing DIRTB1, it said it could not set the video mode on an error window.  I was looking forward to seeing that weird old visual style in the earlier DIRT builds too...  I did try B22 though, that is fun.  
 Its kind of weird to see the same visual style in DIRT. I remember seeing a lot of pictures of some different kind of bunker module, kind of greyish looking.  Or was that an old mod?
 
 
 |  
			| Fri Apr 18, 2008 2:06 am | 
					
					   |  
		|  |  
			| Lord Tim 
					Joined: Fri Apr 27, 2007 4:55 pm
 Posts: 1178
 Location: America!
   |   Re: CC: An Interactive History [Incl DIRT 1,4,5,13,21,22]B.U.N.M.O. wrote: Hurrah!  Now I can look back even further into CC's past!  I tried playing DIRTB1, it said it could not set the video mode on an error window.  I was looking forward to seeing that weird old visual style in the earlier DIRT builds too...  I did try B22 though, that is fun.  
 Its kind of weird to see the same visual style in DIRT. I remember seeing a lot of pictures of some different kind of bunker module, kind of greyish looking.  Or was that an old mod?
The images for that bunker are actually still in the Base.rte folder in the latest build. I'm pretty sure it was used in a few of those first ones.
 
 |  
			| Fri Apr 18, 2008 2:08 am | 
					
					   |  
		|  |  
		|  |  
 
	
		| Who is online |  
		| Users browsing this forum: No registered users |  
 
	|  | You cannot post new topics in this forum You cannot reply to topics in this forum
 You cannot edit your posts in this forum
 You cannot delete your posts in this forum
 You cannot post attachments in this forum
 
 |  
   |