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 Campaign - balance problem 
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Joined: Tue Dec 25, 2012 4:54 am
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Post Campaign - balance problem
I find once I take a place I just cover the landscape in aa drones and I can't lose it... Enemy crash lands brain bot then dies. Not much thought needed here. Is this intended? This ruins the game for multiplayer I would think since it's so easy and hard to counter. I have only a few days of gameplay in so I could be missing something.


Tue Dec 25, 2012 5:01 am
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Joined: Thu Jan 21, 2010 10:59 pm
Posts: 151
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Post Re: Campaign - balance problem
If the enemy spawned a drop pod filled with cluster bombs, all your AA drones would be dead even if you killed the drop pod mid-air. Especially if you killed it mid-air.
Nevermind, you're talking about campaign, in which case no, unfortunately you can't do much about it.


Tue Dec 25, 2012 6:44 pm
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Joined: Thu Feb 16, 2012 4:05 am
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Post Re: Campaign - balance problem
If it's too easy then don't do it.

Generally speaking, that's a pretty good rule of thumb with unbalanced tactics in this game.


Sat Feb 16, 2013 7:36 pm
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Joined: Tue Dec 25, 2012 4:54 am
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Post Re: Campaign - balance problem
Yea I know but I figured destroying anything near the landing site would deter and control cheap tactics and push people to make bunkers. I was hoping the game would have a finished thought out and balanced gameplay feel, needless to sayi haven't played since my post above. If it gets a revamp I might dive back in one day.


Mon Feb 18, 2013 11:58 pm
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Joined: Fri Dec 14, 2012 5:44 am
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Post Re: Campaign - balance problem
This mod here viewtopic.php?f=61&t=31342

had a counter to that, not sure how he did it, but at the start of the mach there would be an air strike just for that and really it was done quite well. take a look.


Mon Feb 25, 2013 6:51 am
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Joined: Tue Apr 07, 2009 8:24 am
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Location: Australia
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Post Re: Campaign - balance problem
Only problem with that is it targets the enemy brain not where you are landing.


Wed Feb 27, 2013 12:14 am
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