Re: New Idea: Tech Levels!
Arcalane wrote:
Bad Boy wrote:
Gameplay - This makes it harder for one team to completely stomp the other since the losing team would have better tech to make up for their lack of gold.
The problem here is that better tech also costs more, so if you're low on cash already it probably won't help you very much.
What if we make requisition not for unlocking tech, but as a secondary resource required when buying high tier items? Like gas in Starcraft or power in 40k?
The high tier units are not necessarily defined by a high price, but rather the need for a rarer resource. This prevents the use of ridiculous prices, while also preventing the side with more gold sites to enmass top tier units. The losing team can spend the req along with a reasonable amount of gold for an immediate helping hand, instead of wasting time on long term investments that may or may not pay off in the end.