Bug: TDExplosives pass through enemies.
So, it appears that all TDExplosive projectiles pass through enemies like they were allies.
Is this a bug that will be fixed sooner or later?
Or has this been done purposely? If so, for what purpose?
And more importantly, how can I make sure the TDExplosives in my mods DO hit enemies?
I'd love to have some feedback about this problem.