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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: So, Build 27 tomorrow
Nah both humans and crabs have that var set to 1 automatically.
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Sat Jun 02, 2012 12:14 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: So, Build 27 tomorrow
Well then, Dreadnought wall is one of the best defenses you'll get then.
Aslo, I just remembered about the video on the devlog and I began watching it. Damn B27 looks sexy.
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Sat Jun 02, 2012 12:21 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: So, Build 27 tomorrow
Not neccesairly, considering how all those dreadnoughts WILL produce gibs and those gibs WILL hit those other dreads.
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Sat Jun 02, 2012 12:24 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: So, Build 27 tomorrow
If you manage to get near a well-placed dreadnought wall inside a bunker tunnel, you will have problems. But dreadnoughts are expensive, so it can be a risky plan, specially on metagame.
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Sat Jun 02, 2012 12:32 am |
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Sallen
Joined: Tue Feb 09, 2010 4:16 pm Posts: 86
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Re: So, Build 27 tomorrow
Asklar wrote: There is an ini variable which makes friendly actors collide or not, and if I remember correctly, dreadnoughts for example were set to collide with friendly actors, so I suppose turrets will collide too to avoid OP defenses. You can still change that in the ini though. Nah, then it would be undeniably cheating, and not "exploiting a bug feature". Anyway, I'm going to sleep. Seems like the release got pushed back. Keep squishing those bugs!
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Sat Jun 02, 2012 12:38 am |
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JuggernautOfWar
Joined: Sun Dec 05, 2010 7:38 pm Posts: 12 Location: Oregon, United States
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Re: So, Build 27 tomorrow
Sallen wrote: Wait a minute... Does this mean we can stack minigun turrets? Minigun turrets? Are those a new defense? I don't remember seeing any turrets other than dreadnaughts.
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Sat Jun 02, 2012 12:58 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: So, Build 27 tomorrow
Coalition's Gatling Turrets or Gatling Drones.
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Sat Jun 02, 2012 1:07 am |
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CCS
Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
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Re: So, Build 27 tomorrow
Sallen wrote: Asklar wrote: There is an ini variable which makes friendly actors collide or not, and if I remember correctly, dreadnoughts for example were set to collide with friendly actors, so I suppose turrets will collide too to avoid OP defenses. You can still change that in the ini though. Nah, then it would be undeniably cheating, and not "exploiting a bug feature". Anyway, I'm going to sleep. Seems like the release got pushed back. Keep squishing those bugs! Those were already resolved from what I've seen.
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Sat Jun 02, 2012 2:40 am |
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