View unanswered posts | View active topics It is currently Thu Dec 26, 2024 9:34 pm



Reply to topic  [ 14 posts ] 
 Invicible fortresses? 
Author Message
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Reply with quote
Post Invicible fortresses?
Do you think unprenable fortresses exists in CC?
A fortress that can't be destroyed in skirmish mode?


Mon Apr 23, 2012 4:32 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Invicible fortresses?
Yes, you can either use an indestructible MO on the scene object or make some really really tough material. AAL had the former.


Mon Apr 23, 2012 5:24 pm
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: Invicible fortresses?
While DSTech has both, I believe. Or there's also the regenerating wall that someone posted in the Minor Mods thread a few months ago.


Mon Apr 23, 2012 5:30 pm
Profile YIM
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Invicible fortresses?
As far as I know, you can destroy indestructable things. For example, for ultra-tough terrain you can use DeepGroups to eat terrain, like spawning a huge MOSRotating. Or, you can create ridicoulus rape MOPixel with Mass = 999999999999 and Sharpness = 99999999999 thrown at 500 speed.


Mon Apr 23, 2012 9:45 pm
Profile
User avatar

Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
Reply with quote
Post Re: Invicible fortresses?
So it really all depends on how ridiculously high you're willing to jack up your numbers.

Either that or just create a bunker part with a script that deletes every single bullet/object that gets close (that's actually how most of the force field mods work).


Mon Apr 23, 2012 11:59 pm
Profile
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Reply with quote
Post Re: Invicible fortresses?
okay...


Tue Apr 24, 2012 1:48 pm
Profile
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
Reply with quote
Post Re: Invicible fortresses?
I have this faint idea that this isn't what he meant.

I was thinking more along the lines of a base that although legal for brain placement, will not allow the AI to get near it.

The answer to that is: YES, very easily. There are several methods.

The first would be to make a swans neck with an open bottom leading to the bottom of the map. Still a straight path to the brain, but the AI won't jetpack in time to save themselfs, or they won't go high enough, whatever. For more efficiency install a downwards transport module at the bottom so have absolutely no chance of succeeding.

The second uses a sort of tooth patterned hallway, where the teeth are to close to allow the enemy to go through, yet the pathfinding will tell them it's possible, problem is that at some point they will crush each other and obstruct the path, so one of them will clean it with a digger, eventually this will damage the teeth enough to allow a passage.(takes HOURS.)

Back to the first point, pretty much anything that uses the transport modules wisely will work. Like a long vertical hallway with a horizontal path to the brain somewhere near the bottom. Use a transport module to push enemies out of the horizontal tube, and put some more in the vertical tube. Down for efficiency, up for colliding enemies killing each other.



Each of these designs will fool the AI, yet a human player will have no trouble getting through. Installing turrets will might stop them when they are slowed down by the trap like systems. Make sure there are never any blindspots for you turrets.


Tue Apr 24, 2012 3:45 pm
Profile
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Reply with quote
Post Re: Invicible fortresses?
Oh yeah thanks!


Tue Apr 24, 2012 5:19 pm
Profile
User avatar

Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
Reply with quote
Post Re: Invicible fortresses?
Or really just make any entrance that requires the AI to fly more than 2 bunker sections high.

But then there's the problem with diggers on the ceiling...


Wed Apr 25, 2012 12:17 pm
Profile
User avatar

Joined: Wed May 18, 2011 2:44 am
Posts: 491
Location: Dank dreams.
Reply with quote
Post Re: Invicible fortresses?
Place the Brain bunker module(the Vanilla one)in the sky because for some reason it glitches and the brains indestructible for endless hours of war.


Tue May 01, 2012 4:01 am
Profile
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Reply with quote
Post Re: Invicible fortresses?
No,it can't resist to a doomsday! :-P


Tue May 01, 2012 9:01 am
Profile
User avatar

Joined: Wed May 18, 2011 2:44 am
Posts: 491
Location: Dank dreams.
Reply with quote
Post Re: Invicible fortresses?
If the it doesn't exist it can't be hurt,I tried destroying my own brain with nukes and nukes it doesn't work,it's like ghost brain


Wed May 02, 2012 2:57 am
Profile
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Reply with quote
Post Re: Invicible fortresses?
Men I said This can be destroyed by a doomsday neutron bomb!
try!


Wed May 02, 2012 9:01 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Invicible fortresses?
The thing is that the AI won't use the doomsday mod.

Because really, it's impossible to create anything invincible at a scale that is not vanilla.


Wed May 02, 2012 9:38 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 14 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.263s | 13 Queries | GZIP : Off ]