View unanswered posts | View active topics It is currently Thu Dec 26, 2024 9:57 pm



Reply to topic  [ 12 posts ] 
 Possible online multiplayer? 
Author Message

Joined: Wed Apr 04, 2012 3:58 am
Posts: 3
Reply with quote
Post Possible online multiplayer?
I know two people can play on a split screen but why not make the game where you could have large enough maps and factions and limited drop areas oh say up to 4 v 4 and have hosted servers? or at least 1v1 but online multiplayer with many types of games such as capture the flag or who knows maybe just fight to the death would defiantly be a great aspect of the game.


Wed Apr 04, 2012 4:03 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Possible online multiplayer?
If you do a search on online play on the forum, you should see that this simply isn't going to happen. There too much data to account for, and the engine isn't set up for online play. There is a mod that attempted it, but it was missing a lot of key features (most notably the destructible terrain) because it couldn't be accounted for without extreme lag. Sorry. :-(


Wed Apr 04, 2012 5:09 am
Profile WWW

Joined: Wed Apr 04, 2012 3:58 am
Posts: 3
Reply with quote
Post Re: Possible online multiplayer?
Hmm makes sense, what if the online was player hosted instead of combined server and had a cap on the amount of sprites used at a time for multiplayer. Maybe the devs.for CC could put out a lower demanding version of CC for the pure purpose of multiplayer? Just suggestions because imagining CC to go online would be amazing for the endless.gameplay. One thing that is a must is LAN.gameplay.


Wed Apr 04, 2012 5:25 am
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Possible online multiplayer?
The only way to implement multiplayer would be to remove the Realtime Terrain Engine, and then you'd just be playing Soldat. So why not just make a mod for Soldat that looks like Cortex?


Wed Apr 04, 2012 6:20 am
Profile

Joined: Wed Apr 04, 2012 3:58 am
Posts: 3
Reply with quote
Post Re: Possible online multiplayer?
i think atleast on a lan scale it would be feasable expecially if both pc's can handle it. but its worth trying.


Wed Apr 04, 2012 6:38 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Possible online multiplayer?
Yes, it would likely be feasible on a LAN scale. Still, the engine wasn't designed to incorporate online play, and it would take a lot of work to implement it (keeping in mind that the game has already been in development for literally a decade). Much as it would be a nice feature, it's doubtful that it'll be implemented -- as I understand it, Data wants to focus on finishing up the metagame, then move on to his next project, especially considering that he intends for the game to be finished this year.


Wed Apr 04, 2012 7:24 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Possible online multiplayer?
The best online play I've had was with screensharing.


Wed Apr 04, 2012 3:21 pm
Profile
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Possible online multiplayer?
Duh102 wrote:
Real-time Terrain Engine


Dose it have to be completely Real-time? Enough delay the correct messages get be sent from computer to computer wouldn't worrie me.


Fri Apr 06, 2012 8:01 am
Profile
User avatar

Joined: Sun Mar 13, 2011 6:17 pm
Posts: 646
Reply with quote
Post Re: Possible online multiplayer?
Didn't data specifically say in an interview that if someone stepped up to do net-code before the final-ish version he would implement it the best he could?


Fri Apr 06, 2012 9:45 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Possible online multiplayer?
Actually, it stands for Retro Terrain Engine. And yes, given the fully physical nature of the game, it would have to be realtime, or at least very close to realtime.


Fri Apr 06, 2012 9:48 pm
Profile WWW
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Possible online multiplayer?
Hmm, that's what i need to know.


Sat Apr 07, 2012 5:34 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Reply with quote
Post Re: Possible online multiplayer?
I'd be happy if he just added multi screen support.

Then I can have all the fun of not having to share a screen, while playing multiplayer with no lag.

Everyone wins!

Except people without two moniters. Or people with no friends to come round.


Mon Apr 09, 2012 11:06 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.225s | 13 Queries | GZIP : Off ]