Re: Why are there only WAVs for sounds?
WAV files are uncompressed, whereas MP3 and OGG files cut some of the sound information out using various techniques in order to get a smaller file size. As a result, they're smaller, but they also have lower quality.
For a short sound effect, the filesize difference between, say, a 5KB OGG and a 25KB WAV isn't enough to really justify the loss in quality, so we use WAVs. For longer files, that can mean a difference of several megabytes, in which case it makes sense to use OGG.
As for why we don't use MP3s,
this should pretty much sum it up:
MP3Licensing.com wrote:
Do I need a license to use mp3 or mp3surround in games?
Yes. Games using mp3 encoded content are licensed on a per-title basis.
However, no license fees are due if less than 5 000 copies of a particular game title are distributed.