Re: Cortex Command Into a Rts.
No, CC shouldn't be an RTS because it's a side-scroller, tactical squad action shooter with destructible terrain.
But, CC would really benefit with some RTS characteristics. As said many times before, squad control is hard as hell because of many reasons, like the actors can't go through each other, the movement is sluggish, there aren't really many tactical options, so everyone just play around with one soldier and have a billion back-ups for when it dies in their bunkers.
As biomerl said before, if allied actors could walk through each other, if there wasn't friendly fire (except for explosives), there were better ways to control a group of actors (pretty much what Mehman did
here) and if you could get a way of effectively creating buildings/trenchs/blockades you would have a very good pseudo-hybrid of a side-scroller shooter and an RTS.
On an unrelated note, if terrain was overall much tougher and you could only damage it via diggers and very powerful explosives buildings would make much more sense.