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 Browncoats & Zombies 
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Joined: Wed Dec 28, 2011 4:18 pm
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Post Browncoats & Zombies
Hello I'm new in the forum though I follow you for several months. My question is as follows: Can the AI force use browncoats or zombies/skeletons? How do I do? I know I have to mod the txt files of these units but I don't know which of them.

And also, what should I change so that the AI can use heavy weapons such as Ubercannon or others?

Thank you


Wed Dec 28, 2011 4:26 pm
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Joined: Wed Dec 28, 2011 4:18 pm
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Post Re: Browncoats & Zombies
Can you help me please? I try to search a solution in the forum but without success.


Sun Jan 01, 2012 7:23 pm
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Joined: Sat Dec 18, 2010 6:11 pm
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Post Re: Browncoats & Zombies
There are a number of ways to do this, and yes it is possible.

Im not sure about the exact method, but someone else on here will be able to tell you a mod name, or a config file change to make zombies and browncoats to spawn

if you want more fun, try the "advanced skirmish mod" its great! (there are browncoats also)


Sun Jan 01, 2012 10:27 pm
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Joined: Wed Dec 28, 2011 4:18 pm
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Post Re: Browncoats & Zombies
Thank you a lot for the suggest but I prefer not to use mods. I'd rather modify the .ini files. I wait for an aid.


Sun Jan 01, 2012 10:47 pm
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Browncoats & Zombies
This cannot be done with ini alone. You're going to have to edit the Lua file "Base.rte/Activities/SkirmishDefence.lua" and alter it to suit your needs.


Sun Jan 01, 2012 11:17 pm
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Browncoats & Zombies
And, I'm sorry to say but you are definitely not going to have lasting fun without mods.
Vanilla just gets boring after a while, it has for most everyone else, chances are it will with you.


Mon Jan 02, 2012 12:08 am
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Joined: Wed Dec 28, 2011 4:18 pm
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Post Re: Browncoats & Zombies
Roast Veg wrote:
This cannot be done with ini alone. You're going to have to edit the Lua file "Base.rte/Activities/SkirmishDefence.lua" and alter it to suit your needs.


I try this way and it's ok for me :wink: Thank you a lot, this is what I was searching for.


Mon Jan 02, 2012 12:40 pm
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Joined: Wed Dec 28, 2011 4:18 pm
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Post Re: Browncoats & Zombies
Miggles wrote:
And, I'm sorry to say but you are definitely not going to have lasting fun without mods.
Vanilla just gets boring after a while, it has for most everyone else, chances are it will with you.


I tried some mods time ago and they are funny but I was searching a WW2 mod that wasn't wehrmacht mod, is there anything?


Wed Jan 04, 2012 3:02 am
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Post Re: Browncoats & Zombies
This might be what you were looking for.


Wed Jan 04, 2012 6:01 am
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Post Re: Browncoats & Zombies
This isn't a WW2 mod but it's very well done, I try it now, thanks man. Now I think I'm going off topic, sorry for this.


Wed Jan 04, 2012 1:04 pm
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Joined: Sat Oct 22, 2011 4:49 am
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Post Re: Browncoats & Zombies
There is one ww2 mod that contains Russians english and the japanese, However they're more of a Future / not realistic based as the russians are undead, that said there's really only Ketten's german army that is ww2 style to the core (with a few future stuff of course)


Wed Jan 04, 2012 3:25 pm
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Post Re: Browncoats & Zombies
The War to end all Wars, by Major.

It does, indeed, have some futuristic and dystopian (?) things, but it looks and works very good.


Wed Jan 04, 2012 9:56 pm
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Joined: Wed Jul 20, 2011 10:45 pm
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Post Re: Browncoats & Zombies
I was expecting someone to attack this guy because he double posted. :-(


Thu Jan 05, 2012 9:29 pm
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Post Re: Browncoats & Zombies
At least he spoke understandable english so i let it slide for the one time thing.


Fri Jan 06, 2012 12:21 am
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Post Re: Browncoats & Zombies
Kanedoom wrote:
I was expecting someone to attack this guy because he double posted. :-(

Double posting isn't one of the Seven Deadly Sins. The worst you'll probably get unless the mods of the forum are strict rule-enforcing Nazis is a reminder by other members to not do that again. Of course if you post five three word posts in the span of ten minutes then there's going to be some consequences.


Fri Jan 06, 2012 1:27 am
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