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 How do you stop floor/terrain rape with increased deltatime? 
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Joined: Sat Oct 01, 2011 9:06 pm
Posts: 125
Location: london
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Post How do you stop floor/terrain rape with increased deltatime?
ive increased my deltatime quite high and I like it..I want it to stay but is their a way to get rid of terrain rape and spontaneous and silly explosions of random things? HELPPP!!!!!


Sat Nov 12, 2011 1:11 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: How do you stop floor/terrain rape with increased deltatime?
I don't think you really can, unless you manually change all bullets' sharpness and actors' gibimpulselimits and so on. And that'd be a hellish task, trust me. :-(


Sat Nov 12, 2011 2:30 pm
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Joined: Mon Aug 17, 2009 3:00 am
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Location: The Great White North
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Post Re: How do you stop floor/terrain rape with increased deltatime?
I've gotten pretty good results by just multiplying the hardnesses of the most common material types in the (IIRC) materials.ini.


Sun Nov 13, 2011 4:55 am
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Joined: Sat Oct 01, 2011 9:06 pm
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Location: london
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Post Re: How do you stop floor/terrain rape with increased deltatime?
whats the hardness eg. friction,bounce ect? and multiplying? by two...threewhat? and thanks for info


Sun Nov 13, 2011 4:36 pm
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Joined: Mon Aug 17, 2009 3:00 am
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Location: The Great White North
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Post Re: How do you stop floor/terrain rape with increased deltatime?
Depends what your new Deltatime is :P Just back up the file and experiment!


Mon Nov 14, 2011 12:29 am
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Joined: Sat Oct 01, 2011 9:06 pm
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Location: london
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Post Re: How do you stop floor/terrain rape with increased deltatime?
whats the thing calledc to make the diggers more powerfull


Tue Nov 15, 2011 6:47 pm
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