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 Build 26 
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Joined: Fri Sep 16, 2011 4:40 pm
Posts: 234
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Post Re: Build 26
Hmm, that's true actually.
I haven't got a faintest idea why Data decided to treat vanilla .rte's differently that any other .rte's.
They're all just a bunch of content, nothing more.


Mon Oct 17, 2011 1:05 pm
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
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Post Re: Build 26
Vanilla content is set to load before mods so that mods can refer to it. As well, some hard coded things (like the tutorial) use content in folders other than Base.rte. It seems like there aren't any checks that the folders actually exist, though, so the game just silently crashes when they aren't there.


Mon Oct 17, 2011 4:11 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Build 26
After a long disconnection with CC, I'm quite happy with B25 and 26 and their enhanced moddability. COol mods came out since then too.

However, I can set B26 to run in full screen. Anyone getting this?


Tue Oct 18, 2011 9:06 am
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