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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: Build 26
Hmm, that's true actually. I haven't got a faintest idea why Data decided to treat vanilla .rte's differently that any other .rte's. They're all just a bunch of content, nothing more.
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Mon Oct 17, 2011 1:05 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Build 26
Vanilla content is set to load before mods so that mods can refer to it. As well, some hard coded things (like the tutorial) use content in folders other than Base.rte. It seems like there aren't any checks that the folders actually exist, though, so the game just silently crashes when they aren't there.
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Mon Oct 17, 2011 4:11 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Build 26
After a long disconnection with CC, I'm quite happy with B25 and 26 and their enhanced moddability. COol mods came out since then too.
However, I can set B26 to run in full screen. Anyone getting this?
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Tue Oct 18, 2011 9:06 am |
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