Movement and detachment, A FRUSTRATING ISSUE!
I’m very excited about Cortex Command it seems to be ticking all the boxes for me. It’s has depth, strategy and a great aesthetic.
But after playing 30mins I became frustrated with the movement of the bodies being detached from the architecture of the game, the body sprites don’t seem to be planted to the floor it seems floaty and imprecise when controlling them.
The movement speed is another issue its feels too slow and I think there is need of a run mechanic and a jump mechanic as well. (Maybe just tap the spacebar to jump hold to jet)
I really want this to be an amazing game when it comes out so hence why I’m forwarding my concerns.
SummaryCons[*]Sprites not planted on the terrain and environment
[*]Feeling of detachment from the controlled body
[*]Too much physics involved in the controlled character
Pros[*]Aiming system is good
[*]Interface is great
[*]Depth
[*]Aesthetic
[*]Drop Pods!
Keep up the good work data realms but please take in my concerns