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Default Buy Menu Selection
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stevenrs11
Joined: Fri Apr 22, 2011 12:54 am Posts: 6
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Default Buy Menu Selection
When you first start a game, and you go to buy something, there is the soldier with the gun and the digger already prepped to buy. I NEVER buy this, so is there a way to change what units the game sets as the default "first purchase"?
If not, a mod that gives this utility should really be made. I have a basic soldier with a machine gun and a rocket launcher that I always get, and doing this would get him on the field that much faster. Any help out there?
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Wed Sep 14, 2011 3:18 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Default Buy Menu Selection
I think that thing is hardcoded, and I'm pretty sure changing that is pretty impossible.
And I also dislike that thing, an empty buy menu or a save-able preset would be a lot better.
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Wed Sep 14, 2011 3:25 am |
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stevenrs11
Joined: Fri Apr 22, 2011 12:54 am Posts: 6
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Re: Default Buy Menu Selection
Well, I went looking through some of the configuration files in base.rtf. Never found anything related to it, but it seems like it would be simple to change, if I knew where it was. I mean, it has to be coded somewhere!
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Wed Sep 14, 2011 3:59 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Default Buy Menu Selection
It is, no doubt about that, but I suppose it's hardcoded.
Hardcoded as in coded in a place hard (impossible by normal means) to modify.
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Wed Sep 14, 2011 4:07 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Default Buy Menu Selection
Hypothetically you could rename an actor, gun, and tool to those three items, and replace the standard buy menu preset, but that might not be worth the effort, and could potentially screw up something else somewhere along the lines. Or just make those three things not suck.
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Wed Sep 14, 2011 5:19 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Default Buy Menu Selection
Nope, those are all loaded before mods, so you'd have to edit vanilla files.
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Wed Sep 14, 2011 5:55 am |
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stevenrs11
Joined: Fri Apr 22, 2011 12:54 am Posts: 6
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Re: Default Buy Menu Selection
I went looking through the .lua files in base.rtf, and I found where the preset cargo purchase is determined. (I think) In each activity file, there is a bit of code that looks like this- Base.rte\Activities\SkirmishDefense.lua(158): actor[x]:AddInventoryItem(CreateHDFirearm("Medium Digger"));
I will see what changing that around nets me.
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Wed Sep 14, 2011 5:01 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Default Buy Menu Selection
That only applies to skirmish.
You cannot alter the default buy menu content at the present time, however if you remove the object itself, it will no longer be there. So you could, if you so felt like it, adjust the presetname all three of the items in Coalition.rte and Base.rte respectably to change this.
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Wed Sep 14, 2011 5:13 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Default Buy Menu Selection
That can ♥♥♥♥ up a lot of maps though.
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Thu Sep 15, 2011 1:42 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Default Buy Menu Selection
Lizardheim wrote: Nope, those are all loaded before mods, so you'd have to edit vanilla files. I meant to keep it within vanilla, but now that you mention it, that's a really good point. Didn't even occur to me to include mods. Not that one could do so, of course. Basically, there are a lot of reasons why this isn't possible. If it really bothers you that much, give the SMG an infinite-round mag and make the Soldier Light made of test material. It'll break the game, but they're simple changes that should be amusing the first time or two you play with them. If you're into that sorta thing.
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Thu Sep 15, 2011 4:28 am |
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