Re: Assigning new AI to old factions?
IF THE ACTOR DOES NOT ALREADY HAVE A LUA SCRIPT ATTACHED TO HIM
(As in, there isn't already a line for him that begins with "ScriptPath"):
Somewhere in the .ini under the main actor's definition, add this line:
Code:
ScriptPath = Base.rte/Actors/AI/HumanAI.lua
And you should be good to go.
If it does, then you'll need to learn how to splice the two .lua files together.