Re: How can I get the CPU to use mods?
You can do it the old fashioned way:
open up Missions.rte/Skirmish Activities.ini
you will find this:
Code:
AddActivity = GABaseDefense
PresetName = Skirmish Defense
SceneName = Grasslands
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
TeamOfPlayer2 = 1
FundsOfTeam1 = 5000
FundsOfTeam2 = 5000
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 20000
SpawnIntervalHardest = 8000
//Ronin
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Ronin/Sandra
AddInventory = HDFirearm
CopyOf = Ronin/Bazooka
AddInventory = HDFirearm
CopyOf = Ronin/Glock
AddInventory = HeldDevice
CopyOf = Ronin/Riot Shield
AddInventory = HDFirearm
CopyOf = Ronin/Medium Digger
AddInventory = AHuman
CopyOf = Ronin/Gordon
AddInventory = HDFirearm
CopyOf = Ronin/M16
AddInventory = HDFirearm
CopyOf = Ronin/Luger
AddInventory = HeldDevice
CopyOf = Ronin/Riot Shield
AddInventory = HDFirearm
CopyOf = Ronin/Medium Digger
AddInventory = TDExplosive
CopyOf = Ronin/Pineapple Grenade
AddAttackerSpawn = ACRocket
CopyOf = Rocket MK1
etc....
Code:
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Ronin/Sandra
AddInventory = HDFirearm
CopyOf = Ronin/Bazooka
AddAttackerSpawn = [typpe of craft]
CopyOf = [name of craft]
AddInventory = [type in unit/item type]
CopyOf = [Name of unit/item]
AddInventory = [type of item]
CopyrOf = [name of item]