|  | 
	| FAQ
		 • Search • Login | 
	| 
 
 
 
	
	
		
			|   | Page 1 of 1 
 | [ 4 posts ] |  |  
        
        
            | Author | Message |  
			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Zombie pit?I looked through the activities in base.rte, and there was a scene called zombie pit, it has no map, but it's scripted. 
 
 |  
			| Tue Jan 19, 2010 9:46 pm | 
					
					   |  
		|  |  
			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Zombie pit?WIP scripts, maybe? Could be a build 24 mission/gamemode. 
 
 |  
			| Tue Jan 19, 2010 9:48 pm | 
					
					   |  
		|  |  
			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Zombie pit?There was a heap of gamemodesking of the hill there too, it's fun.
 Seems like we'll get new toys in b24.
 
 
 |  
			| Tue Jan 19, 2010 9:50 pm | 
					
					   |  
		|  |  
			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Zombie pit?I can't say for sure, because the files have been around since before I was working on CC, but I think that was the initial version of Zombie Cave.  Sometime before B22 was released, there was probably a switch over to Missions.rte instead of the Base.rte scenes.  Somebody forgot to delete the old file, apparently.And yeah, I was working on some gamemodes.  Not necessarily something you'll see in B24, but it should come up eventually.
 
 
 |  
			| Tue Jan 19, 2010 9:53 pm | 
					
					     |  
		|  |  
		|  |  
	
		
			|   | Page 1 of 1 
 | [ 4 posts ] |  |  
 
	
		| Who is online |  
		| Users browsing this forum: No registered users |  
 
	|  | You cannot post new topics in this forum You cannot reply to topics in this forum
 You cannot edit your posts in this forum
 You cannot delete your posts in this forum
 You cannot post attachments in this forum
 
 |  
 |