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            | Author | Message |  
			| Namm 
					Joined: Fri Aug 14, 2009 5:02 pm
 Posts: 15
   |   Zombie Cave BugJust reporting a bug I've picked up on in the "Zombie Cave" level. 
 After picking up the control chip, I escaped the cave - but accidentally flew my actor off screen. ( I know...)
 This made the actor scuttle, and I was unable to complete the objective. This made me realise, surely the control chip (and any other mission specific objects used in any future missions) should cause a "FAIL" screen if destroyed/lost?
 
 Is this possible?
 
 
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			| Sat Aug 15, 2009 11:53 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Zombie Cave BugIt should flash "Fail" if the mission specific item is destroyed, but the mission isn't scripted to do so. 
 
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			| Sun Aug 16, 2009 12:35 am | 
					
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			| Namm 
					Joined: Fri Aug 14, 2009 5:02 pm
 Posts: 15
   |   Re: Zombie Cave BugBut it is a possibility? 
 
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			| Sun Aug 16, 2009 12:43 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Zombie Cave BugIt's just a mild oversight in the script. 
 
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			| Sun Aug 16, 2009 12:47 am | 
					
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			| Eviltebor 
					Joined: Sun May 31, 2009 6:49 pm
 Posts: 69
   |   Re: Zombie Cave BugAdded to the bugs thread. 
 
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			| Sun Aug 23, 2009 3:37 pm | 
					
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