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            | Author | Message |  
			| ShnitzelKiller 
					Joined: Sun Mar 22, 2009 7:30 am
 Posts: 168
   |   Re: Zombie levelCome on, Please tell me what you mean by "in game"!! Are they just going to pop up in random places in the campaign, are they just maps, where do they appear in game????!?!!?! If I put a mod in the resources folder, absolutely nothing changes ingame that I can find! I mean, besides the scene editor, there's no way to interact with mods at all! And you say to avoid the scene editor, then WHERE IN GAME DO THE ELEMENTS APPEAR?!?!?! If I try the scene editor it crashes the next time i start up, and I have to delete everything again. How can I experiment if I have to wait for it to start up after crashing and quit just to make minor changes? That would take ages, and won't be worth it, since I don't know lua. I know actionscript and some python, but no lua. 
 
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			| Wed Apr 15, 2009 3:54 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Zombie level-_-"Go into campaign.
 Open buy menu.
 Calm down.
 Preferably in order.
 
 
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			| Wed Apr 15, 2009 3:59 am | 
					
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			| ShnitzelKiller 
					Joined: Sun Mar 22, 2009 7:30 am
 Posts: 168
   |   Re: Zombie levelSo I'll calm down after opening the buy menu?EDIT: Ok, now I'm at critical stress level, all it can do is crash, some mistake made in the coding, missing folders, and cc won't start up anymore. It looks like such a fun game, but I can't do anything in it really.
 
 
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			| Wed Apr 15, 2009 4:55 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Zombie levelThis is where the "Make sure it works" comes in.It doesn't work, so delete it and pick a new mod.
 
 
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			| Wed Apr 15, 2009 8:10 am | 
					
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			| Devil Dog 
					Joined: Mon Aug 17, 2009 6:06 pm
 Posts: 1
   |   Re: Zombie levelTheLastBanana wrote: Ultric, there isn't a single Ronin with a helmet.But yes, if they aren't showing up, reinstall.  There should be angry people with guns coming down in dropships outside the cave.
The Ronin's actually do have helmet, it is in there .ini files but not activated. Heres a picture of them after i activated it.
 
 Attachments: 
			File comment: From Left to Right:Dafred, Mia, Dimitri, Brutus, Sandra, Gordon.
  Ronin Helm.jpg [ 20.93 KiB | Viewed 1686 times ] |  
			| Mon Aug 17, 2009 6:17 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Zombie levelWell, the file includes a helmet, but I was implying that by default there aren't any.  They probably thought Mia's hair was a helmet.Anyway, this is a really old topic.
 
 
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			| Mon Aug 17, 2009 10:20 pm | 
					
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