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Multiplayer questi....OH GOD, PLEASE DON'T DELETE THE THREAD
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SuperGeek
Joined: Fri May 15, 2009 1:01 pm Posts: 12
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Multiplayer questi....OH GOD, PLEASE DON'T DELETE THE THREAD
I know, I know. I read that topic where everyone spams size 45 caps about how there is never going to be online play. Firstly, they're wrong. Even if Data never puts it in, and CC eventually dies out, some retro game freak somewhere in the year 2040 will dig it out of the internet's trash can, recode the whole thing in half an hour, set up a website, and then people will start asking all over again. You can't stop progress, matey. Now, to business. I'm a noob to the CC forums and would just like a few questions answered: 1. Why not? Come onnnnnn. Facing your friends on splitscreen is all very well, and you can just endure the NPCs if you set them to 'Death' and watch as they blast THROUGH the simple obstacles, rather than getting stuck on them. But all the same, you have to admit that blowing up a human-controlled dummy gives more satisfaction than blowing up a computer controlled dummy. Also, humans have no boundaries. Never on skirmish has the computer taken control of his landing rocket and smashed it into the side of my base, killing my troops. No computer has ever tried to kill me with their jetpack, and no computer player has ever, EVER shot at a grenade deliberately while its in the enemy's hands. Besides, it's more social... right? 2. Please, if not multiplayer, how about thinking about LAN? Then anyone who DOES want multiplayer (i.e. everyone) can set up a Hamachi server. Everyone wins.
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Wed May 27, 2009 12:56 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Multiplayer questi....OH GOD, PLEASE DON'T DELETE THE THREAD
laglaglaglaglag
LAN is feasible though, but not with Hamachi.
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Wed May 27, 2009 1:00 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Multiplayer questi....OH GOD, PLEASE DON'T DELETE THE THREAD
What you don't seem to understand is that it is NOT FEASIBLE.
You CANNOT have 2 computers over any sort of distance calculating 2 physics heavy games of CC in perfect sync.
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Wed May 27, 2009 1:06 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Multiplayer questi....OH GOD, PLEASE DON'T DELETE THE THREAD
Kallemort wrote: laglaglaglaglag
LAN is feasible though, but not with Hamachi. Dauss wrote: What you don't seem to understand is that it is NOT FEASIBLE.
You CANNOT have 2 computers over any sort of distance calculating 2 physics heavy games of CC in perfect sync. That's pretty much it. I'd suggest a search next time, because you'll get the exact same answers. As for Lan, check this topic: viewtopic.php?f=4&t=11599Don't bump it for no reason.
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Wed May 27, 2009 1:11 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Multiplayer questi....OH GOD, PLEASE DON'T DELETE THE THREAD
i still dont think you'd need to send all the info, and that it would be feasable... i might dig up the irc scene and add some action commands to it, and work from there. its not like crysis sends the entire physics sim when you're playing online. or just about any other game ever made multiplayer. but as everyone else has said, you can have LAN play with windows built in tools.
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Wed May 27, 2009 1:16 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Multiplayer questi....OH GOD, PLEASE DON'T DELETE THE THREAD
I still think multiplayer is possible. I hope someone with enough Lua experience will just show up with multiplayer for CC and blow it up in the faces of those goddamn small pieces of wood. Just you wait. Yeah Numgun, can I just make a public request of you to set an example and not post like this? You are a developer after all.
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Wed May 27, 2009 2:35 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Multiplayer questi....OH GOD, PLEASE DON'T DELETE THE THREAD
How about you wait over there holding your breath and I'll just be over here not getting my hopes up.
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Wed May 27, 2009 2:41 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Multiplayer questi....OH GOD, PLEASE DON'T DELETE THE THREAD
SuperGeek wrote: :???: I know, I know. I read that topic where everyone spams size 45 caps about how there is never going to be online play. Firstly, they're wrong. Oh hey, what's Data himself said about putting it in for the final release? Most likely NO. SuperGeek wrote: Now, to business. I'm a noob to the CC forums and would just like a few questions answered: 1. Why not? Because it's pretty hard with the hardware we have at the moment I guess. I'm sure I speak foralmost everyone when I say I'd quite like to have a finished polished campaign mode and some nicely sprited and balanced weapons/actors with some cool new things and maps, all ready in one year, than waiting 2 years for multiplayer code to be written. SuperGeek wrote: 2. Please, if not multiplayer, how about thinking about LAN? Then anyone who DOES want multiplayer (i.e. everyone) can set up a Hamachi server. Everyone wins. It's been shown that you can play against other fleshbags through remote assistance I think? I return with evidence! http://www.datarealms.com/forum/viewtopic.php?f=4&t=11599&hilit=+MultiplayerSo there, you do have a hacky way of playing CC on a PC. Now I'm going to lock this, as everything you've asked has been answered. PM flame me if, yet again, I've done my job wrong and you want to complain.
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Wed May 27, 2009 2:56 pm |
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