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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Minimum Resources on Zombie Cave
Can we let this die?
I feel like such a fool.
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Fri Apr 10, 2009 1:25 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Minimum Resources on Zombie Cave
I still haven't managed to do the whole thing without taking damage, but I've done it with only ordering a craft for return a few times before. One time I was still at 80 when I ordered the return craft, and for some reason its engines weren't going, and I got crushed. That sucked. Edit: Nevermind on that first part. I did sacrifice the landing ship though. There were only a couple zombies left to deal with, and the Ronin, after that. Another good strategy is to kill the outside zombies with the landing rocket's exhaust, then park it back at the landing sight and kill the Ronin with it too. So then you've just got the infiltration to worry about, and you've got a better chance at being able to use the landing craft for return too.
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Fri Apr 10, 2009 1:28 am |
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Gloopy
Joined: Tue Apr 14, 2009 1:51 am Posts: 4
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Re: Minimum Resources on Zombie Cave
I have beaten it with only the Brain Robot, although I did make the bomb spawners drop Uzis...
But the zombies get those too so it shouldn't matter. >.>
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Tue Apr 14, 2009 1:55 am |
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Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
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Re: Minimum Resources on Zombie Cave
I get to the chip... but always damaged and the way back kills me most of the time. But, I don't really care. The ap is much more fun when you have an MPAM using its Mega drill to crush any fools in its way... and a replacement for the brain. EDIT: Okay, I tried to do it, for the lulz. But with almost no HUD! Here are the pics: Standing proud: Cave entrance: After first part of the cave: Second part conquered: Ready to call the Ronin: Waiting for Ronin (A piece of random debree cut my legs off): Ronin beaten: Death because of brain bot NONsturdiness: But it was a good game!
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Tue Apr 14, 2009 9:33 am |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Minimum Resources on Zombie Cave
I remember one time when,at the moment my brainbot got out of the rocket,exploded. I was like "wtf". Let's try the mish with the brainbot. EDIT: succeed. ^ Me and the control chip,going for salvation. ^ Same. ^ WIN
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Tue Apr 14, 2009 10:47 am |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: Minimum Resources on Zombie Cave
I've done it with only the rocket + brainbot + pistol you come with as well. Its fun breaking the zombie emitters with the rocket. Nice video, TLB. Too bad you couldn't make it out with the same rocket.
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Wed Apr 15, 2009 4:10 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Minimum Resources on Zombie Cave
I still feel the ultimate run would be zero damage, brainbot and original rocket only. That's maximum gold, zero expenditure. That'd be quite ridiculously hard though.... Of course, then there's the even harder concept of a negative gold run, you harvest the blue bombs, zombies, ronin and their weapons... hmmm... Okay, I revise my statement. The ultimate run would be absolutely no damage, and abducting all ronin + weapons and at least 10 zombies + blue bombs.
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Wed Apr 15, 2009 4:19 am |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: Minimum Resources on Zombie Cave
Okay I lied.
No one saw that I had a 2 loss count ?
I used 2 coalition guys then killed them.
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Wed Apr 15, 2009 4:44 pm |
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manteli
Joined: Fri Oct 24, 2008 10:00 pm Posts: 27 Location: Finland
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Re: Minimum Resources on Zombie Cave
First time i played b22 i tried the zombie cave and i didin't even know that i was able to order more troops....
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Wed Apr 15, 2009 8:06 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Minimum Resources on Zombie Cave
SpacePope wrote: Okay I lied.
No one saw that I had a 2 loss count ?
I used 2 coalition guys then killed them. Hah, cheap bastard.
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Wed Apr 15, 2009 11:10 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Minimum Resources on Zombie Cave
That was not nearly as hard as I thought it was. I was just going at it all wrong. Also, not bothering to kill anything made it kinda easier. Same drop ship. Brain bot had like 49 hp, but I didn't remember to get a screenshot of that.
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Wed Apr 15, 2009 11:29 pm |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Minimum Resources on Zombie Cave
Ive done it with the brain, pistol, and the rocket you start with. If I get around to doing it again I'll post some pics.
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Tue Apr 21, 2009 6:10 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Minimum Resources on Zombie Cave
Its pretty easy, but takes time. I usually park the rocket where you land and leave it there waiting while I go fighting the zombies in the cave with the bot and retrieve the chip.
After when the ronin arrive, I take em out from afar and then get back to my rocket and fly away. Also grabbing a couple ronin guns on the way increases the bonus. : p
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Tue Apr 21, 2009 7:29 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Minimum Resources on Zombie Cave
I managed to kill all the zombies and zombie generators(use side thrusters for them) with merely the starting rocket but my brainbot guy got pwned by falling over.
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Tue Apr 21, 2009 4:13 pm |
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