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 Cortex command ini modding, obsolete? 
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Post Cortex command ini modding, obsolete?
As you know, Lua is integrated into everything now. Everything from simple pixels, to gargantuan scenes, can now have Lua.

But as for the old ways of modding.

The endless time spent to figure exploits to simulate some feature.

Will that have all been just a waste of time?


Sun Apr 12, 2009 11:46 pm
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Post Re: Cortex command ini modding, obsolete?
not a chance in hell. think about it.


Sun Apr 12, 2009 11:56 pm
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Post Re: Cortex command ini modding, obsolete?
Lua can't control any more than it did before. All those wonderful things that INI files do like assigning a material or firing a weapon are impossible with Lua. So, no. It isn't obsolete. In fact, you need INIs to tell the game which Lua file to load and what object to load it on ;)


Sun Apr 12, 2009 11:58 pm
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Post Re: Cortex command ini modding, obsolete?
All that the Lua scripts can do is supplement the actors/weapons etc. that you have set up with the .inis. Modding using the .ini files is still the meat of creating things in CC, I think that Lua will open a huge amount of new coding exploits for the modding community to find through the use of .ini files and Lua scripts together.


Mon Apr 13, 2009 12:05 am
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Post Re: Cortex command ini modding, obsolete?
Ini will always rock. And I can't code in Lua, so I'm ♥♥♥♥ if ini becomes obsolete.


Mon Apr 13, 2009 5:07 pm
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Post Re: Cortex command ini modding, obsolete?
I like to use the metaphor of a sandwich.

.ini is the filling.

Lua is the bread.

You can eat the filling without the bread, but you can't eat the bread without the filling (it'd be boring to eat. D:).


Mon Apr 13, 2009 6:13 pm
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Post Re: Cortex command ini modding, obsolete?
I eat the bread without the filling, not the filling without the bread :P


Mon Apr 13, 2009 6:18 pm
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Post Re: Cortex command ini modding, obsolete?
INI modding obsolete? Not while i'm alive. :U
But really, it won't get obsolete, ever. Sooner or later, people would get tired of seeing the same vanilla guns being Lua'd to death. They'll want new, shiny stuff that has been Lua'd, and that's where INI modding comes in. Or rather, is.


Mon Apr 13, 2009 6:33 pm
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Post Re: Cortex command ini modding, obsolete?
Let me explain this in a way similar to CC.

Lua is the arms and legs of an actor. INI files are the head and torso. The arms are non essential to the survival of the actor, but the head and torso are.

INI will never be obsolete. Sure, Lua will add some fancy stuff. But the main chunk of things will always be the INI files.


Mon Apr 13, 2009 6:44 pm
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Post Re: Cortex command ini modding, obsolete?
whitty wrote:
Lua is the arms and legs of an actor. INI files are the head and torso.

Wait, so I can't make an actor's head pop off spontaneously?
Shoot, that would've been so awesome.


Mon Apr 13, 2009 9:19 pm
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Post Re: Cortex command ini modding, obsolete?
Actually, it's true, you can't. And in case you're not just being sarcastic, whitty was making a metaphor :P


Mon Apr 13, 2009 10:33 pm
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Post Re: Cortex command ini modding, obsolete?
TheLastBanana wrote:
Actually, it's true, you can't. And in case you're not just being sarcastic, whitty was making a metaphor :P

Oh, actually I wasn't. I thought he meant that literally.
But, now you've confused me. Can you make an actor's head pop off or not?


Mon Apr 13, 2009 10:58 pm
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Post Re: Cortex command ini modding, obsolete?
Ultric wrote:
TheLastBanana wrote:
Actually, it's true, you can't. And in case you're not just being sarcastic, whitty was making a metaphor :P

Oh, actually I wasn't. I thought he meant that literally.
But, now you've confused me. Can you make an actor's head pop off or not?

Yes, if it has an insanely high amount of health. But then it dies.


Mon Apr 13, 2009 11:50 pm
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Post Re: Cortex command ini modding, obsolete?
He means can I make it pop off with Lua, and the answer is no. The only part of an actor that can be controlled is its body.


Tue Apr 14, 2009 12:04 am
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Post Re: Cortex command ini modding, obsolete?
Until Lua is fully documented, it is pretty useless.
Also, because the INI settings are just a bunch of switches interpeted in the game's C++ code, I imagine it is faster then Lua. I will always use as much INI as possible when I make mods.

~DtD


Tue Apr 14, 2009 2:22 am
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