Re: crab bombs: still overpowered
Rawtoast wrote:
Even if they didn't make crabs buyable, loading a drop ship up with normal bombs is still way overpowered. An explosive charge is only like what, 5z? For only 530z, you can still basically clear the battleground in a skirmish with zero strategy (fun). Sure, you can just restrict yourself from ever doing this using your willpower, but when it comes to the game's campaign, this becomes more of an issue.
It is overpowered, yes, but this is the very reason it is an extremely viable option in terms of strategy. This is in fact why technologically superior armies invest in things like jets, MRLS, Missile Silos, helicopters; missiles have extreme advantages over traditional weaponry in both the payload that can be delivered, and their mode of delivery. Why risk your own troops when you can kill dozens of theirs with a single shot?
I do understand why you would say it's cheap; I myself spend most of my time loading MK Rockets with bombs, and hurling them head-long into enemies (such as in the Turorial Bunker). But what you have to bear in mind is it that it is a cheap tactic
only under the conditions in which we have to play CC. That is to say: when you play skirmish, your enemies will ALWAYS be on the surface, since there is no other way to fight them right now. So
of course they will die in legions when explosives, shrapnel, and fire are raining down from the sky. The situation is similar with campaign missions; the enemies are always exposed at surface level
But consider this: we have yet to get a mission in which
we are the ones assaulting an enemy bunker (as though the scenario for skirmish were reversed). And all of the cheapness of missiles becomes moot when you have to confront an enemy buried within a bunker; since bunkers are
explicitly designed to withstand punishment from all kinds of fire power. Missiles loaded with inane amounts of explosives will not get through; the only way then to penetrate the bunker is if you use
truely cheap weaponry, most of which comes from the modding community (eg. bombs that go through
any material, or drop-in-craft that pass through
any material).
And...if you're paying 530oz for your payload delivery you're getting ripped off!
I highly recommend an MKII Rocket with 8 pinapple bombs, 4 blue bombs, and 2 frag grenades; Total cost is 150oz.
Geti wrote:
a rocklet (dummy rocket) full of stick grenades and blue bombs (to reduce lag) is still devastatingly awesome.
I like the MK Rockets myself, just because they're more stable mid-flight. Whenever I fly the dummy-rocket I inevitably lose control and it does a crazy spin-attack towards my enemies.