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 Weak derbies in B22 
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Weak derbies in B22
Well, do you want your thing to gib actors which then terrain instantly?


Sat Mar 07, 2009 3:52 am
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Joined: Sun Jun 10, 2007 2:05 am
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Post Re: Weak derbies in B22
Hm... if you have something gib an emitter that emits something that isn't scrap, would that work? Or do emitters set that value to 1 as well?


Sat Mar 07, 2009 8:17 am
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Joined: Wed Dec 24, 2008 10:10 pm
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Location: Limassol
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Post Re: Weak derbies in B22
So, basically, whenever something settles it becomes scrap? :sad:


Sat Mar 07, 2009 4:21 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Weak derbies in B22
No, whenever something that uses the same materials as current debris does settles it turns into scrap.


Sat Mar 07, 2009 5:05 pm
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Post Strong Derbies in B22
I get it. It isn't that all Gibs are hard-coded to turn into scrap,
but when a certain material goes from being an MO to Terrain,
it can CHANGE materials.

For instance, with Military Stuff it has this:
Code:
   SettleMaterial = 182


That references to Scrap Metal which has the Scrap var on it.

So for instance, if you wanted to make your Gibs out of Military stuff,
but not have them turn to scrap, then try this:

Code:
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         SettleMaterial = 193
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
         SettleMaterial = 193
      Resolution = 4
      Depth = 2
   DeepCheck = 0


The key part of that is that it references to itself when it settles so it won't turn into scrap.


Sat Mar 07, 2009 6:06 pm
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Post Re: Weak derbies in B22
Has someone gotten that to work? I tried it, but it continued to turn into scrap anyway.
This was my test .rte, perhaps I'm just doing it wrong.
Attachment:
HangarDropper.rte v2.rar


Sat Mar 07, 2009 6:59 pm
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Joined: Wed Dec 24, 2008 10:10 pm
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Location: Limassol
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Post Re: Weak derbies in B22
Duh102 wrote:
Has someone gotten that to work? I tried it, but it continued to turn into scrap anyway.
This was my test .rte, perhaps I'm just doing it wrong.
Attachment:
HangarDropper.rte v2.rar

Haha, oh wow. This drops a transparent missile silo which settles into a scrap-square.


Sat Mar 07, 2009 8:10 pm
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