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 Difference in .RTE's per OS? 
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Joined: Sat Jun 16, 2007 2:31 am
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Post Difference in .RTE's per OS?
If this is in the wrong forum, feel free to move it to the proper location.

Is there any difference between .rte's on Windows and Macs?

Basically, will a mod made in Windows work on a mac?
If not, what do you do to make it work on one?


Mon Jan 26, 2009 12:51 am
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Post Re: Difference in .RTE's per OS?
I think the answer is yes, as long as you make sure all '\' are '/'. Windows can take both, Macs like '/' only. Oh, and some of the names of 1st party stuff has changed. If you follow both those rules, I think a .rte can work on both with no problem.


Mon Jan 26, 2009 2:59 am
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Post Re: Difference in .RTE's per OS?
Can't really follow a rule you don't know; the PresetNames' differences.
If a user of both versions can provide a list of changes, then conversion could be done easily. Maybe even with the converter program.

But, once the two OSes have synchronized builds, (Win/Mac release at the same time, with the same features) which will start next build, I'm guessing, the problem will be negated. And let's just hope that that event occurs asap and there's not enough time to even worry about it.

May Edit: ahahhaha


Last edited by Azukki on Tue May 12, 2009 6:10 am, edited 1 time in total.



Mon Jan 26, 2009 3:37 am
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Post Re: Difference in .RTE's per OS?
Any dependencies on the content that's been released on windows are fixed really, really easily by the mac user if they are experiencing problems. You merely make a copy of everything that gives you a problem, create the directory the .ini is asking for and paste it in there.

This is mainly an issue with sounds and where they've been relocated in the mac build. It makes it such that if one's mod has dependencies then they'd have to make two separate downloads, one for mac and one for windows.

A good way of avoiding this altogether is to simply put all the sounds you depend upon in with your .rte when you post a mod so it doesn't depend on any vanilla factions actors, crafts or devices. Most worthwhile mods are already like that, so it isn't usually a problem. I'm pretty sure everything in Base.rte hasn't been reorganized, just Coalition, Ronin and Dummies.

yeah, the \ vs / thing is solved pretty easily by a little debugging and the find-replace tool. I could write a guide for mac users for getting mods to work. If its good enough and helps people it might be a valuable thing to have around until b23 is released and equilibrium is reached once again.


Mon Jan 26, 2009 6:27 pm
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Post Re: Difference in .RTE's per OS?
Nope. Just the \ and / thing and a few name changes as someone said.

Also: The black screen glitch happens with Kloveska, DSTech, and Pelian Army. I've found out the source of this problem in DSTech and gotten it to work on my mac. The Line Rockets were the problem. Maybe someone else versed in this stuff can take a look in there and see if anything looks out of place? I'm still a noob to .ini editing.


Mon Jan 26, 2009 8:29 pm
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