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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Actors going into rocket bug
Everytime your actor goes in your rocket, it counts as a death. You can repeat this over and over again.
It's really easy to replicate.
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Thu Nov 20, 2008 11:54 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Actors going into rocket bug
This applies to dropships too, I think its because Data wanted kidnappings to count as "losses".
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Fri Nov 21, 2008 12:20 am |
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cya1
Joined: Thu Nov 20, 2008 11:26 pm Posts: 30
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Re: Actors going into rocket bug
makes sense
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Fri Nov 21, 2008 12:25 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Actors going into rocket bug
it doesnt make sense, because data couldve made it so it only counted as a loss if a dropship/rocket of the opposite team picked up an actor. that would make a lot more sense, instead of "im transporting 5 guys, but in reality my dropship takes DNA, minces them and then drops clones of them back onto the battlefield. i think its because an actor is being destroyed in the game engine's eyes.
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Fri Nov 21, 2008 12:31 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Actors going into rocket bug
Data is already aware of this. No problemo.
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Fri Nov 21, 2008 1:00 am |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Actors going into rocket bug
I want to evacuate mobile brains from a besieged base! Fix this please!
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Fri Nov 21, 2008 2:34 am |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Re: Actors going into rocket bug
Fixed for B23
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Mon Dec 01, 2008 11:16 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Actors going into rocket bug
Are we also going to have two section legs in build 23?
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Mon Dec 01, 2008 11:22 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Actors going into rocket bug
I'm gonna go way out on a limb here and guess no. That would be cool, though.
Last edited by Azukki on Tue Dec 02, 2008 2:17 am, edited 1 time in total.
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Mon Dec 01, 2008 11:26 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Actors going into rocket bug
haha, indeed. When I saw the words, "build 23" I just sat in aw for a second.
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Tue Dec 02, 2008 1:35 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Actors going into rocket bug
I saw that, checked the DevLog, then cried a little on the inside.
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Tue Dec 02, 2008 2:51 am |
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firecrystal
Joined: Thu Dec 28, 2006 12:47 am Posts: 40
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Re: Actors going into rocket bug
Also, if you put a mobile brain unit, like the KMF Commander, into a ship, you lose immediately.
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Sun Dec 07, 2008 12:56 am |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Actors going into rocket bug
firecrystal wrote: Also, if you put a mobile brain unit, like the KMF Commander, into a ship, you lose immediately. I said this already. Read thread plz.
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Sun Dec 07, 2008 5:49 pm |
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