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Darksinner
Joined: Sat Apr 28, 2007 10:12 pm Posts: 11 Location: Netherlands
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The Mod Testing Bunker (BUILD16)
I was bored so i desided to make somthing with a purpose its the mod bunker were you can test your mods or just kill the prisoners EDIT: i now made the map longer and added an digger area and sniper area in the sky NEW: Prisoners sprite later i will remove the signs EDIT:Build 16 The Bunker The Pit The Armory Digger Area its the prisoner who doesnt move thats not omfg or zomg but ZOMFG
Last edited by Darksinner on Fri Aug 03, 2007 11:45 pm, edited 4 times in total.
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Sun Jul 01, 2007 4:06 pm |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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YEAH!!! It dunno why but I LOVE It, I will download AND PLAY!!!!!!!!
Posted after 4 minutes 9 seconds:
Hmm.... The prisoners, you say, if so make prisoner actor and dont give him a jetpack, or just green clone without jetpack
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Sun Jul 01, 2007 4:18 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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suggestions
so to play this properly gotta make it 2 player send green actors to the place to get shot...
(you should make a bigger version of this scene)
You should add the following (im gonna repeat some things you said... sorta) :
Grenade Test : use the same thing but bigger
Sniper Rifle Test : prisoner inside a building with one window
RapidFiringGuns Test: prisoners inside a 1 man room with 1 window lining from bottom to top of map
RocketLauncher Test : a wall to blast through or an enemy tank without a gun...
Shield test : snipers shoot at you/ak-47 shoot at you/tanks shoot at you
small actor Test: a small (rough terrain) tunnel filled with skellies with pistols
Medium Actor Test: medium tunnel with rough terrain and green clones with smg's
Large Actor Test : above ground really rough terrain and heavy weapon actors shooting at you...
those are my suggestions for an updated version of the map...
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Sun Jul 01, 2007 4:36 pm |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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A TANK???? Where do want get a tank? Hmm.... maybe I should convert this Hovertank.
Darksinner!! Do you Hear US??? Map is good but if you will follow advices, we will have awesome map for testing stuff.
*FireBlizzard*
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Sun Jul 01, 2007 4:42 pm |
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Darksinner
Joined: Sat Apr 28, 2007 10:12 pm Posts: 11 Location: Netherlands
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Good ideas Fireblast im gonna start right now
and awesome if you could convert the Hovertank Blob
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Sun Jul 01, 2007 4:46 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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so you might convert the hovertank in the thread i posted i little while ago... post it in the mods thread and say the real maker can post in it taking the credit he deserves...
(if you make the map with my suggestions itll be easy to test my soon to be made *Transmision ended* *file deleted*...)
Posted after 56 seconds:
YAY you took my advice ... im guessing FireBlast is your nickname for me...
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Sun Jul 01, 2007 4:48 pm |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Who is author of Hovertank? TheLastBanana? I will search on my com'p for hovertank, and then convert it. After the conversion I will send a PM to author, if he will not release it in one day, I will
Posted after 48 seconds:
Damn Somebody will go to Dev Log??????
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Sun Jul 01, 2007 4:54 pm |
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Charmless
Joined: Sun Apr 01, 2007 2:15 am Posts: 86
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I could do without the mspainted signs. You should either make them look better or get rid of them completely.
Otherwise, really fun map.
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Sun Jul 01, 2007 5:10 pm |
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Darksinner
Joined: Sat Apr 28, 2007 10:12 pm Posts: 11 Location: Netherlands
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what should i make on the end of the tunnel:
1.a way up
2.a frag to kill yourself
3.something else
4.to the next tunnel if this an actor on end of each tunnel so you can medium tunnel first insteat
of small
If we convert the glass from appocalyps tower then we could use it for the window's
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Sun Jul 01, 2007 5:29 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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this is actiualy a realy good idea, downloading.....
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Sun Jul 01, 2007 7:32 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Yeah, I don't like the signs at all, get them outta there...
Maybe make MOs thingys like those jars in the old Apocalypse Towers that gib blue clones when you shoot them, call them "Test Subject Dispensers" or something.
I like it though, and will download once you get rid of those signs.
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Sun Jul 01, 2007 9:40 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Congrats you made an original... 10/10, 5/5, 1/1
i would do that Approval thing... but i dont wanna seem like a person who coppies everybody...
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Sun Jul 01, 2007 10:50 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Seriously, plox get rid of those signs.
Also, create large, very strong material (struct. integ. 100k +) holes, with very small entrances, for testing of bombs. Preferably, also a shield of same material for blocking up the hole after throwing in the bomb.
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Sun Jul 01, 2007 11:09 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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how do you make signs into the map to looks like they're actually in the scene and to be shootable... (meh) so you can shoot the signs too XD
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Mon Jul 02, 2007 5:52 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Put them into the FG and MAT thingies.
Then they'll just be normal stuff.
I just want 'em gone, though. Maybe if they were lit-up "Exit" style signs, small and right up against the ceiling, and blended in more with the background, they'd be OK, but not like this.
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Tue Jul 03, 2007 6:20 am |
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